Jan 7th – Feb 5th 2021: “Technology and Product in Context” course by Dr Betti Marenko

【下記の日本語訳をご参照ください】

This article introduces the “Technology and Product in Context” course by Dr Betti Marenko held in the 2020/21 autumn term for GSEC, the Global Scientists and Engineers Course. The classes included a series of 6 lectures and a workshop with the students on the third week. Design theorist Dr Marenko is WRHI Specially Appointed Professor at Tokyo Tech and Reader in Design and Techno-Digital Futures at Central Saint Martins (CSM), University of the Arts London, UK.

What does it mean to be human in a world designed to be smart? How well can we get along with machines that are unpredictable and inscrutable? How do we think about ‘hybrid futures’? These were some of the questions raised in the Technology and Product in Context lecture series by design theorist, academic and educator Dr Betti Marenko. The course – ended in February 2021 – was attended by about 15 students from various branches of engineering, social and life sciences, who share an interest in the future of technology, philosophical issues around design and making, design theory and science communication. The sessions were conducted entirely in English and online, using Zoom, PowerPoint and Miro boards. This article follows the structure of the course and outlines some of the key topics, references and examples discussed each week.

Dr Marenko’s publications focus on Design, Philosophy and Digital Futures (Credit: Marenko, 2021)

Dr Marenko has written extensively about technological futures and the role of design in the Post-Anthropocene, a future geological era that does not presuppose the presence of humans on Earth. Her “tools for thinking in the Post-Anthropocene” lie at the intersection of design, philosophy and technology. In her view, the development of future technologies needs to engage with complexity, and design can benefit from a shift “from problem solving to problem finding”. The first lecture explored the question of hybrid futures from a historical perspective, tracing the origins of the human-machine encounter back to the automata that emerged in Europe in the Renaissance period. 

Dr Marenko discussed the history of automata, including The boy writer by Jaquet Droz (1770s) (Credit: unknown; slide by Marenko, 2021)

Prompted by questions on their views on “technology” and “context” – two keywords in the course title – the students proposed ideas such as “the unknown”, “a more harmonious and convenient society”, abstract and changeable ideas of “hope”, “cooperation” and “unpredictability”. For Marenko, the context of design is not simply a background to a project, but “mutually constituted ecologies” of interactions that retain an ability to ask better questions. She highlights the undivided nature of theory and practice through the image of the Moebius strip, a continuous form that is both inside and outside. Similarly, the contrast between what is human and non-human, or post-human, is dissolved in philosopher Giorgio Agamben’s definition of the human as “the machine that produces the notion of the human”. For design theorists Colomina and Wigley, “being human means being able to design”, and design is about changing the world. For Marenko, the boundaries between human and non-human need constant reassessing, and technology is what we use to address this instability. The lecture included numerous examples of artworks and writings that illustrate or embody her philosophical narratives.

Dr Marenko’s slides included striking images from popular culture, advertising and art projects (Credits: Apple Inc., 2015, left; Andy Taylor, 2012, right)

The course continued with an exploration of the concept of future through three keywords: expectation, imagination and anticipation. Anticipation is the capacity to imagine the non-existent future in the present, leading to the idea of ‘future proofing’. However, as Marenko puts it, “the conditions for change do change”. The simplistic assumption that future proofing is possible, let alone desirable, underpins some of the failed philosophies of modern design: planned obsolescence (the design of failure to stimulate future sales), solutionism (the idea that design is all about finding solutions to existing problems) and linear progress (the vision of a world constantly improving thanks to science and technology). Design brings better solutions, but better for whom? And, better for what? Dr Marenko proposes a view based on French philosopher Gilles Deleuze’s idea that building the future is not about predicting but “being attentive to the unknown knocking at the door”.

This set the basis for a workshop conducted on Week 3 using a Miro board and a set of cards developed by Dr Marenko and colleagues at CSM. Working in four small groups, the students were asked to propose a scenario for 2050 that addressed one of four ‘pills’ provided: animism, counterfactuals, decolonization and post-Anthropocene. These were read through selected ‘affective mode cards’, which summarised the attitude performed in the discussion, i.e. the anxious, the optimist, the resilient, the survivalist, the nihilist and the Zen master. Guided by this participatory strategy, the groups offered their visions of the future in short presentations, anticipating a few aspects that would be analysed in the subsequent weeks.

A screenshot of the Miro board used by Marenko and her students (Credits: Marenko, 2021; Miro.com, 2021)

The course went on to question “received notions of technology” as having to do with the latest innovations, and stressed the continuity with historical developments. The term and notion of android, for instance, go back to Pierre Jaquet Droz’s writing automaton from the 1770s and its use of the power of technology to “enchant” its audience. Similarly, the term automaton today to some extent maintains the original meaning (from Diderot’s Encyclopaedia of 1751) of a machine that can move by itself, following a sequence of operations or responding to encoded instructions. The conversation continued on the topic of “digital enchantment” (based on texts by anthropologist Alfred Gell) and the relationship of technology with magic. The lecture material was grounded in historical and philosophical developments but made more accessible by recurrent references to well-known techno-gadgets, and visual and popular culture: from iPhones and Blade Runner, to Amazon and the latest Android firmware.

Following the steps of French philosopher F. Guattari, Dr Marenko discussed digital uncertainty in contemporary society, one that is seeing “a fundamental repositioning of human beings in relation to both their machinic and natural environments”. Information and computation are not simply mediating our lives, they constitute a large part of what we do every day. But the outcomes of these digital encounters are not fully predicted or programmed, hence the emergence of uncertainty. Examples include the algorithmic automation that drives financial services and much of our interaction online. These considerations are driving AI innovations and constitute a new “technological unconsciousness” that contrasts with 20th century views of technology. Marenko therefore asks, “Can AI get smarter by becoming more uncertain?”.

Dr Marenko reflected on the impact of planetary computation on contemporary and future societies (Credits: unknown, slide by Marenko, 2021)

Through old and new theories of cybernetics, uncertainty was explored both as an accident and as a glitch. A fundamental concept is von Foerster’s “non-trivial machines”, deterministic systems producing unpredictable outcomes. Digital models, for example, can work by iterations and design strategies can operate by a fast succession of trial and error, as described by historian and critic Mario Carpo (2013). This poses interesting questions on what constitutes digital craft and how it relates to the idea of “risk”, an essential aspect of handmade production.

The next lecture started by pointing out the paradox of innovation: any new products must retain familiarity, so people can comprehend and recognise them. For example, the first car in the 1870s was named “the horseless carriage” and very much looked like one. Design theorists D. Norman and R. Verganti discussed this issue in their 2014 paper on “incremental and radical innovation”, a critique of the same human-centred design (UCD) that Normal had helped developing in the 1980s and 90s. For them, UCD can provide incremental innovation to “users” but only focuses on things people already know. For Marenko, instead, design can assume a more rhizomatic nature and embrace its role as interface between the making of objects and that of concepts. According to this view, the design process is simultaneously thing-making, concept-making and future-building.

The discussion followed on the concept of future crafting and the role of fiction in producing reality. This was linked to other design strategies and methods of future crafting, such as cultural probes (embracing risk and uncertainty) and defamiliarization (embracing strangeness).

The horseless carriage, an early model of car (right), still closely resembled a horse-powered carriage (left). (Credit: unknown; slide by Marenko, 2021)

The series concluded with Dr Marenko’s original reflections on technology and animism. As surprising as it may sound, we already live in a world that has seen a shift from “talking about things to talking with things” (her italics). If from a technological perspective we are seeing the rise of the ‘internet of things’, theoretical developments also attempt to question outdated (Western) notions of animism for our new age. Following Bruno Latour’s thinking, the focus is not just on drawing parallels between consumerist and religious practices, but to rethink about the “agency” of objects as a relational property. Philosopher Jane Bennett has also discussed “thing-power”, the curious ability of inanimate things to produce effects. Referencing multiple recent studies on the subject, Dr Marenko discussed the role of animism in creativity and design. She provides a definition of “animistic design” as one that operates in a post-user (or post-UCD) scenario and maintains “mental elbowroom” to generate new, non-linear forms of knowledge. But why is uncertainty so important? Because it establishes perceptions, it shows what might happen and focuses on ranges of possibility, including those that were not thought of. It depends on elements that are not fully controllable, are random and not fully predicted. Uncertainty has to do with creativity.

Through her often surprising and always inspiring lectures, Dr Marenko opens new views on technology and its deployment in crafting humanity’s future. Her arguments on science and technology stand out as seamlessly built on a diverse range of references across disparate disciplines. The discussion was made more accurate and relevant by drawing from philosophy and design theory, but also science fiction, critical design, art practice, advertising and popular culture. The hope is that students’ accepted views of technology could be shaken by all this unorthodox transdisciplinarity, leading them to wider-open reflection, inspiration and future-shaping innovation.

Dr Betti Marenko’s forthcoming book, Designing Smart Objects in Everyday Life. Intelligences. Agencies. Ecologies (co-edited with Marco Rozendaal and Will Odom), is a collection of essays developing a new research framework for interaction design. For more information on this and other projects, visit bettimarenko.org


2021年1月7日から2月5日:ベティ・マレンコ博士による「物語のあるものつくり」

スマートになるように設計された世界で人間でいるとはどういう意味でしょうか?予測不可能で不可解なマシンとどれだけうまくやっていけるでしょうか?「ハイブリッド未来」についてどう思いますか?これらは、デザイン理論家、学者、教育者であるベティ・マレンコ博士(http://bettimarenko.org/)による「物語のあるものつくり」講義シリーズで提起された質問の一部でした。

コースは2020/21後期に開催されました。このコースは、Zoom、PowerPoint、Miroボードを使用して英語・オンラインで行われた6回の講義と3週目に行われる学生によるワークショップのシリーズでした。

一連の講義は、以下のトピックに基づいて展開されました。

  1. Post-Anthropoceneを推測するための理論的道具
  2. 将来の期待
  3. 「未来の哲学のピル」ワークショップ
  4. 人間と機械の出会い:アンドロイドからアルゴリズムへ
  5. 惑星計算におけるデジタルの不確実性
  6. スペキュレイティブ、フィクション、未来のクラフトをデザインする
  7. アニミズム2.0

マレンコ博士の驚きに溢れ、常に刺激的な講義を通じて、テクノロジーと人類の未来を創造する上でのテクノロジーの展開についての新しい見解が開かれます。学生が受け入れているテクノロジーに対する見方が、この非正統的な学際的研究によって揺さぶられ、より広い省察、インスピレーション、未来を形作るイノベーションにつながることを願っています。

2nd July 2020 – Social Design Project: Week 2

The Social Design Project course is taking place during the second trimester of 2020. Due to the Covid-19 pandemic, classes are offered online on Zoom for the first time. The article below provides a summary of the lectures given on Week 2 by Dr Giorgio Salani. These were attended by about 45 students, who also participated in online group exercises and completed a formal assignment at the end of the week. A description of Week 3 classes can be found here.

In line with Prof. Nohara’s working definition of Social Design as “planning and presenting services or products that contribute to our society”, Dr Salani discussed the delivery of ‘value’ through technical and design work. Week 2 classes focused on “delivering value to clients” through consultancy services, and Week 3 on “creating original value” through research. Effectively, these were used as contexts to introduce basic notions of Engineering Consultancy in Week 2 and Design Research in Week 3. Dr Salani’s professional background in both fields offered direct insights into real projects, merging theoretical explanations with practical considerations.

An Introduction to Engineering Consultancy

The class started with a description of Visibility Graph Analysis (VGA), a method of quantitative assessment of urban spaces that was initially developed in the late 1990s and quickly grew into an industry standard. VGA provides clients with measures of visibility and accessibility that can be used to directly compare the performance of proposed plans and masterplans during initial design stages. Results can also input into predictive pedestrian models to simulate the traffic expected to occur in a variety of scenarios. This is a powerful tool for transport engineers – worth discussing in its own right – but in the lecture Dr Salani primarily used it to illustrate the work of Engineering Consultants. The VGA software Fathom was developed by Intelligent Space Partnership in the UK in the early 2000s, and initially offered as a software package to architects and urban planners. Failing to attract sufficient interest, the founders began to use the software to provide evidence-based professional advice to their clients, and so the company flourished as a consultancy. A typical business success story, the company quickly grew to employ 25 staffs and was later acquired by a major engineering corporation, Atkins Ltd, itself recently bought out by the SNC-Lavalin group.

Credit: nca.gov.au

So, what is consulting? Consultants are professionals who make their expertise available to clients (Williams and Woodward, 1994). They offer technical assistance and professional advice, e.g. in the form of policy recommendations, data analysis or design work. Often working on multiple projects at the same time, they operate in a corporate environment that is highly regulated by company procedures and industry standards. The lecture discussed typical roles and responsibilities shared by a team of consultants, highlighting the need for teamwork and multidisciplinarity. Accounts from Dr Salani’s professional experience illustrated approaches and real-life conditions in which engineering consultants operate.

The Skills of an Engineering Consultant

The “1+7 model” offered by Williams and Woodward (1994) was adapted to show the multiple roles a consultant is expected to play when undertaking a project. This goes well beyond the goal of providing specialist information and advice as an expert in a particular field, and involves the multiple roles shown in the figure below.

Credit: Giorgio Salani (adapted from Williams and Woodward, 1994)

The focus here was on the non-technical nature of these important roles. A goal of the lecture was to emphasise the need for additional skills required by engineers and technical specialists. To further illustrate this point, a recent, real profile of a software engineer from an online recruiting ad was discussed in the class, highlighting several competencies expected from a graduate applying for the position. Besides a comprehensive understanding of the profession, the employers listed skills and attitudes that included the ability to manage time, space and power constraints, being confident and responding positively in stressful situations, interacting constructively with customers and colleagues, being able to provide creative solutions, and generally demonstrating excellent communication skills. Interestingly, the assignment completed by the students after the class showed these requirements resonated with the students’ needs to prepare for a professional career. Many expressed the desire to develop further communication skills during the course of their studies. As explained in the lecture, this is seen as key to enable the implementation and application of the more strictly technical expertise acquired at university.
At the end of the first lecture, students completed concept maps of non-technical consultancy competencies. The exercise invited them to reflect on the knowledge, skills and attitudes required by employers in work that involves – among other activities – direct contact with clients and communication with diverse audiences.

The Consulting Process

The second part of the class went deeper into the analysis of the engineering consulting process. Theoretical diagrams and definitions of the various stages involved in delivering services to clients were illustrated by a real case study: a transport assessment undertaken by Dr Salani for the Royal Parks (client) in London, UK, in 2014. The purpose of the project was to monitor the use by pedestrians and cyclists of a shared path located within an important public green space in central London. This aimed at identifying current flow levels, conflicts and interactions between transport modes to provide a baseline analysis before the installation of cycle speed calming measures along the route. The project exemplified a typical transport engineering service whereby consultants provide specialist advice to a client, informed by the collection and analysis of new data. The project included an initial scoping study, surveys conducted by the consultancy team and CCTV surveys commissioned to sub-contractors. Using the project as a context for discussion, the students were introduced to key phases in engineering consulting work, which are summarised in the diagram below.

Credit: Giorgio Salani

An account of the tasks involved in delivering the project for the Royal Parks provided context to describe not only the tasks involved but to highlight the technical and non-technical competencies involved at each stage. This illustrated the content of the first lecture with a practical example of the application of the characteristics discussed in the group exercise. The example of the Data Analysis phase is shown in the figure below. Negotiation, communication and critical skills play an even more central role in the last phase of a consultancy project, the Evaluation phase. The diplomacy and reliability of consultants is put to the test in this final stage, in which the project is internally evaluated to identify mistakes and lessons to inform future procedures. This can also be a period of more intense communication with clients to acquire – or at least test the waters for – project extensions.

Credit: Giorgio Salani

Delivering Value

In his seminal book Design for the Real World (1972), design theorist Victor Papanek tells the story of his young self in New York in the 1950s, invited by his new employer to describe his role as a designer in the factory. Discussing his work on a new model of transistor radio, Papanek mentioned the “beauty” of the product at the market level and the “consumer satisfaction” created by his original design. His boss interrupted him and reminded him instead of his main responsibility as a designer to create something that could be produced and sold to support the company’s stakeholders and all the workers that would flock from various parts of the US to find employment in the factory and produce his radio. Later on in his life, Papanek realised the designer has also additional responsibilities, not just towards customers and workers, but society and the environment. This simple tale set the basis for the discussion on delivering value through consultancy work, not just to clients but to society at large.
The model to assess the impact of consultancy work was developed for this course based on the 7-point radial charts utilised by Prof. Nohara in her Week 1 lectures. For Week 2, this was adapted to include the characteristics listed in the diagram below.

Credit: Giorgio Salani

A final qualitative assessment of the project introduced the end of the lecture. A few concluding considerations summarised the impact of the project on various stakeholders (i.e. client, consultants, local community) and broader categories (i.e. health & safety, environment, politics). The visualisation clearly identified the project to be mostly beneficial to those directly involved in undertaking it (client and consultancy firm) and the users of the proposed solutions (the local community of pedestrians and cyclists in the park), particularly in terms of increased safety. A lower impact was identified on public welfare, politics and the environment. Although beneficial, the effect on these was considered of minor importance. This qualitative assessment provided a final review of the lecture and its relevance to the theme of Social Design discussed in the course. The standard format of the 7-point spider map used in the evaluation offered a direct comparison with those discussed in other weeks, offering an additional binder among the classes given by the various lectures, week after week.
The participation in the classes, group exercises and the completion of the assignments on Google Forms showed a notable interest in the topics among the students, and the classes greatly benefited from their active participation. The smooth delivery of the class was made possible by the help of teaching assistants Purevsuren Norovsambuu (Nasso) and Dolgormaa Banzragch (Banzai), and the professional translation support provided by Takumi Saito over the entire lecture. In addition to introducing specific topics, Week 2 classes provided students with methods and food for thought for the Social Design Project course.
Read this blog on Dr Salani’s Week 3 classes on Delivering Original Value.

References

Atkins, 2009 Spatial Analysis of Pedestrian Movement for the Royal Borough of Kensington and Chelsea. Report.
Atkins, 2015a Kensington Gardens, Mount Walk. Cycle and Monitoring Study for The Royal Parks. Final report R3.
Atkins, 2015b Adelaide Riverbank Precint, Pedestrian Modelling Assessment. Report.
Betancur, J. 2017 The Art of Design Thinking: Make more of your Design Thinking workshops.
Chau, Hing-Wah & Newton, Clare & Woo, Catherine & Ma, Nan & Wang, Jiayi & Aye, Lu. 2018. Design Lessons from Three Australian Dementia Support Facilities Buildings.
Grace, R. 1997 The `chaîne opératoire approach to lithic analysis, Internet Archaeology 2
IDEO, 2015 The Field Guide to Human-Centered Design.
IDEO, What is Social Design? Video Available at:
Papanek, V. 1972 Design for the Real World
Plattner, H. 2018 Design Thinking Bootleg. D.School Stanford.
Stickdorn et al. 2011 This is Service Design Thinking
Williams, A.P.O., Woodward, S. 1994 The Competitive Consultant, A Client-Oriented Approach for Achieving Superior Performance. The MacMillan Press. The Royal Parks 2020 Movement Strategy. Report.

29 July – 3 August: Concept Designing Report

The 10th Musashino Art University-Tokyo Institute of Technology joint workshop was held from July 29 to August 3, 2019.

The collaboration was sponsored by Modulex Inc. and brought together students from the two schools to share their knowledge and skills. Groups of five students combined science & technology and art & design approaches to create new ideas and artworks.

Each group created a single artwork based on the theme “Right Left”.
For some students from the Tokyo Institute of Technology, communications were very difficult because they have fundamentally different ways of thinking from Musashino Art University students. However, communications went beyond the mere use of words.
Drawings of sheets of paper were used as a whiteboard to create connections between the team.

  

Difficulties in communication can also have positive outcomes. They force one to enter another person’s mindset through face-to-face interaction. Once the overwhelming “otherness” of the other party is accepted, a “responsible relationship” is established. When we say “I understand you”, what we often imply is “I understand you the way I can understand.” There is no threat to the underlying assumptions of one’s cognitive framework.

However, as Levinas repeatedly points out, the responsibility for responding to others lies in the overwhelming “otherness” of inviolability, or “heterogeneity” (Levinas, 1986).


When faced with the “face” of another person, we are inevitably required to take some action.
Saying “I fail to understand you” does not mean the end of the communication. We ask ourselves, “What shall I do?” because the “otherness” of other people continues to prompt a dialogue even without any questions asked.

Here, communication loses the means of understanding others in a way that allows them to understand themselves, and makes it impossible to reverse the alienness of others. In this way, while being overwhelmed by the overwhelming heterogeneity of others, by continuing to direct words and gaze to others, a “responsible relationship” with others begins. We are vulnerable to the foreign nature of the other person, but we still fail to understand her/him (but we’re here, we are here). This may be important in communication.

  
All the artworks the students created had a “meaning” and a “story” that were crafted by communicating with each other, and they were all original and fun to look at.

Piano Bar Oto (音):

The wonderful idea of drinking sound. It made us think about the difference between what is shaped and what is not.

AI God (AIの神さま):
The idea that a QR code connected to AI is a god. It can be used as a satire for modern society.

  

Humans without left and right (左右をもたない人間):
The inconvenience of not having left and right. Someone’s freedom may be associated with someone else’s inconvenience.


Seeing things from the beginning (始まりから物事を見る):
A very philosophical work with a well-defined concept behind it. Is it possible for humans to see everything from the beginning to the end?

Products that change the position of the eyes (目の位置を変えるプロダクト):
It’s supposed to be here, it’s the freshness that changes the position of the eyes that you’re thinking about. It can be interpreted as “what is always there is not always there”.
  

References: Levinas Emmanuel (1986) “Time and Others”, Translated by Yoshihiko Harada, Tokyo: Hosei University Press.

(Photos © Nohara Lab 2019)


2019年7月29日から8月3日までの間、武蔵野美術大学と東京工業大学の合同授業、「コンセプトデザイニング」が開講されました。この授業の目的は、相互のコミュニケーションを通して、両校の学生が一緒にアート作品を制作することです。5名のグループを5つ作り、各グループで一つの作品を制作しました。

今回の作品のテーマは、「右 左」でした。学生たちはお互いにコミュニケーションをとりながら、グループで一つのアート作品を作り上げます。
東京工業大学の学生からは、武蔵野美術大学の学生とは「考え方」が根本的に異なるので、コミュニケーションがとても難しいという声も聞かれました。しかしながら、コミュニケーションは言葉だけで成立するものではありません。学生たちは、テーブルに敷かれたホワイトボードとして使えるシートに絵を描いたりして、言葉以外の方法も用いつつ自分の考えをお互いに伝えあっていました。

アート作品を作り上げるために、言葉だけでは伝えることが難しい点を、絵にして図にしてコミュニケーションを図っている姿が印象的でした。

両校の学生からちらほらと聞いたことの一つに、「コミュニケーションの困難さ」があります。どちらの学生も、自らの大学で慣れている「考え方」が別の大学では一般的ではないことに少しならず戸惑っているようでした。

「コミュニケーションの困難さ」は、単純に悪いことではありません。コミュニケーションにおける困難には、相手という自分とは異なる人間と向き合うことを要請し、その対面を通して自分の認識の枠組みに相手を押し込めないようにする力があります。相手の圧倒的「他者性」を受け入れるとき、その関係は「責任ある関係」に巻き込まれていきます。
「私はあなた(の言うこと)を理解した。」と言うとき、それはしばしば「私は私が理解できる形であなたの(言う)ことを理解した。」という事実にとどまります。そこには根源的な驚きや認識の枠組みが揺るがされるような脅威は感じられません。しかし、レヴィナスが繰り返し指摘するように、他者へ応答する責任が生じるのは、その不可侵の圧倒的「他者性」、別の言葉にすれば「異質さ」にあります(レヴィナス, 1986)。他者の「顔」に対面したとき、私たちは否応なく何らかの対応を要求されます。

私はあなた(の言うこと)を理解することに失敗する。」と言うことは、コミュニケーションの終わりを意味しません。それは続けて「では、あなたはどうするのか?」という要求に続いていきます。他者の「他者性」は問答無用で要求し続けるからです。ここにおいて、コミュニケーションは他者を自分の理解できるように理解する手段を失い、他者の異質さを取り消すことができなくなります。こうして圧倒的な他者の異質性に打たれつつも、他者に対して言葉やまなざしを差し向け続けることで、他者との「責任ある関係」が始まります。相手の異質さに対して無防備である自分は傷を負いますが、それでも、「私はあなた(の言うこと)を理解することに失敗する。けれども、私はここにいる。」と言い続けることが、コミュニケーションにおいて重要なことかもしれません。

学生たちが最終的に作り上げたアート作品は、どれも背後にコミュニケーションから練り上げられた「意味」や「物語」があり、独創的で見ていて楽しいものばかりでした。

Piano Bar Oto (音):
音を飲むという素敵な発想。形になるもの、ならないものの違いを考えさせられます。

AIの神さま:
AIとつながるQRコードがご神体という衝撃。現代社会への風刺ともとれます。

左右をもたない人間:
左右がないことによる不自由について言及していました。だれかの自由はだれかの不自由と関わっているのかもしれません。

始まりから物事を見る:
背後にあるコンセプトがとても哲学的な作品。人間は何かの始まりから終わりまでを見届けることはできるのでしょうか。

目の位置を変えるプロダクト:
ここにあるはずだ、と思い込んでいる目の位置を変えてしまう新鮮さ。いつもそこにあるものが次もそこにあるとは限らない、とも解釈できます。

参考文献
レヴィナス・エマニュエル. (1986). 『時間と他者』. 原田佳彦 (訳). 東京:法政大学出版局.

2017-2019: UK visit on Science Communication Report

Science Communication/Science & Engineering Design for Global Talents – Overseas Programme

Some reports from the past participants available:
UK programe final report_2019
UK program final report_2018
UK program final report_2017

Further information here.


① ロンドン科学博物館 (London Science Museum) での研修
② Science Communication Research Group (SCRG)  ロンドン科学博物館やロンドン芸術大学CSMを含む複数の機関を訪問し調査するプログラム
その他、英国王立研究所 (Royal Institution)での研修などがあります。
興味のある方、過去レポートはこちらから↓
UK programe final report_2019
UK program final report_2018
UK program final report_2017

26 Nov 2019-7 Jan 2020: “Media Editorial Design” Course

The “Media Editorial Design” course took place in the 4th trimester of 2019. The overall theme was “design to prevent transmission” and the task was to produce a “graphic expression to prevent transmission”.

Course summary

The students experimented with designs that “do not communicate” a message. The lecture’s goal was to understand the usability of information, the meaning of design today, and the basics of editing. Despite the difficulty of the task, all the students took on the challenge and produced bold works. It was wonderful to tackle these issues. We think that the experience of actively discovering both the difficulty and fun aspects of “communicating” thoughts will be useful in their own research in the future.

  

In the first half of the lecture, we discussed the nature of design and thought of a familiar “not transmitted” design.

“Art is a medium that can express invisible dynamic elements.
Design is the medium that fixes the visible event”

The students received clear instructions: learn how to sketch and start creating works. Specify the location of the text, graphics and photos on a sketch paper sheet, and type specific text. The important point is to know where to put what.

  

During the production process, fine adjustments (e.g. number of pixels) were made with the teacher. Small differences affect the mood of the work. On the last day, the students’ work was reviewed. Each work was a masterpiece that pursued a design that was “not transmitted”. Some examples are shown below:

  
  

(Photos & Illustrations © “Media Editorial Design” Course, TiTech 2019)


2019年度第4クォーターに、「メディア編集デザイニング」が開講されました。
全体を通してのテーマは、「伝わらないためのデザイン」であり、制作課題は「伝わらないためのグラフィック表現」でした。

講義総括
あえて「伝わらない」をデザインすることで、情報のユーザービリティ、デザインの今日的な意味、編集の基礎を理解するという目的の、かなり難しい講義にもかかわらず、受講者の全員が果敢に(挑戦的に)課題に取り組んだ姿勢は見事でした。思考を「伝える」ことの難しさとおもしろさの双方を能動的に発見できた経験は、今後の各自の研究においても必ず役に立つと思います。

講義の前半では、デザインとは何か、身近な「伝わらない」デザインは何かについて考えました。

「アートは、見えない動的なものを表現することができるメディアである。
デザインは、見える事象を固定するメディアである。(再現可能性がある。)」ということを学びました。

ラフの描き方を学び、作品の制作をはじめます。
ラフ用紙に文字の場所、絵、写真の場所を指定し、具体的な文字を打ちます。

重要なことは、どこに何を置くかがわかることです。
製作途中で、先生と画素数などの細かい調整を行います。
少しの違いが作品の雰囲気を左右します。

最終日は、学生の作品に対して、講評が行われました。
どの作品も、「伝わらないデザイン」を追い求めた力作ばかりでした。

26 Nov 2019: “Editorial Designing in the Media” Course will Start

This is a course that gives you a practical idea of design, with the essential part of “conveying/ not conveying” as the theme.

The objective of the course is to learn how to “edit” information, how to “design” multiple elements, and how to understand “media” as a communication tool to communicate with others through poster production.


川崎紀弘先生・川崎昌平先生再び。
今年のテーマは「伝わらないデザイン」。伝えること、を考え直すためのアンチテーゼに、学生はどう応えるか。

2-30 Oct 2019: “Creative Expression” course

“Creative Expression” course was held on October 2019. This course deals with “art thinking”, with the main focus of exploring the challenge to find intersection of art with science and find ideas for innovation.

Lecturer: Hiroshi Tsuda

Schedule:

  1. Wednesday, 10/2: What is Art Thinking? : Art Thinking Focus, Idea Lecture, Free Discussion
  2. Wednesday, 10/16: Art Thinking Drawing: Art Thinking Practice Method, Free Discussion
  3. Wednesday, 10/30: Science essay by art thinking: Create works (essays, etc.) with the theme of “your research theme and the world surrounding it” or “technology and landscape”

Documentation:

(Photos © TiTech 2019)


講師:津田広志

概要
アートは、近代の自己表現の層だけではなく、歴史的に古層をもっており、中世や古代の「自己表現ではない層」を包括する必要がある。歴史の多層構造をもつアートの見方を学びながら、表層的なアートの見方(きれい、かわいい)からまず離れる。次にアジャイルなデッサンとエッセイによって、複雑なアートの世界を理解する。さらにサイエンスとの接点をさぐり、イノベーションの発想をみつけることを課題とした。

1回 10/2 (水)アートシンキングとは?:アートシンキングの着眼点、発想の講義、フリーディスカッション
2回 10/16(水)アートシンキングのデッサン: アートシンキングの実践方法、フリーディスカッション
3回 10/30(水)アートシンキングによるサイエンスエッセイ「あなたの研究テーマと、それを取り巻く世界」あるいは「テクノロジーと風景」をテーマに作品(エッセイなど)をつくる

2 Oct 2019: Creative Expression will start!

Hiroshi Tsuda sensei presents his “art thinking”.

Don’t miss his last messages to Tokyo Tech students.


津田広志先生のアートシンキング全3回。今年度でラストの開講です。Creative FlowからDeep Modeへ、東工大サイエンス&アートを深化させてきた10年に思いを馳せつつ、これがなんと、東工大最後の最後の津田さんマジックです。

31 July- 5 August 2019: Concept Designing

Following the workshop in February 2018, Concept Designing Joint Workshop was held under support from Rakuten Beauty Co., Ltd., with 31 participants. In this workshop, students will build concept from given theme using various communication methods and ideas, create some kind of prototype design, and give group presentation.

Date & Time: July 31st (Tuesday) -August 5th (Saturday) 15: 00-19: 00
Venue: (Tokyo Institute of Technology, Musashino Art University Roppongi D Lounge)
Participants: 15 Tokyo Institute of Technology students + 16 Musashino Art University students

Event Documentations: 

Photos © Nohara Lab 2019

[Information: From now on, the Concept Designing report could be found here in DeepMode website (previously on Creative Flow website)]


【今回から、コンセプト・デザイニング報告はCreative Flow WEBサイトから、こちらDeepModeサイトにお引っ越ししました】

2月のワークショップに続き、2018年度のコンセプト・デザイニング合同ワークショップが、株式会社楽天ビューティーの協賛のもと、過去最大多数の参加者31名を得て開催されました。
このWSでは、与えられたテーマから、あらゆるコミュニケーション方法や発想法を使ってコンセプトを構築(再構築)し、なんらかの造形デザインを作り、グループプレゼンテーションします。グループ討議とおして「アイディアから形」に至る様々な可能性、発見、試行錯誤、見落としているもの…を、すくいとっていきます。

日程:7月31日(火)~8月5日(土)15:00-19:00(東工大、武蔵野美術大学六本木Dラウンジ)
参加者:東工大生15名  武蔵野美術大学生16名
混成5名×6チーム(内:英語1チーム名)

1日目 7月31日(火):武蔵野美術大学六本木Dラウンジにて。武蔵野美術大学古堅教授と東京工業大学野原教授による事前講義を終えて、グループメンバー初顔合わせ。今年のお題は「似合う」「のようなもの」(お題は1つだけでも2つ使っても可)。早速話し合いを始めてアイディア出しに取り組みます。
2日目 8月1日(水):武蔵野美術大学六本木Dラウンジにて。武蔵野美術大学の袴田教授による「美術思考」についての講義。1日目の話し合いをもとにアイディアを形にしていきます。
3日目 8月2日(木):東京工業大学大岡山キャンパスにて。この日は中間発表でスタート。黙々と制作を始めたチーム、買い出しに向かうチーム、まだアイディア出し中のチームと取り組みもさまざまです。
4日目 8月3日(金)東京工業大学大岡山キャンパスにて。制作も大詰めに。
WS5日目 8月4日(土)東京工業大学大岡山キャンパス共創コモンズにて発表会。4日間の集大成を発表しました。先生方や外部ゲストから鋭い講評もありましたが、笑いのあるなごやかな発表かいとなりました。

Dr. Betti Marenko’s Lecture on “Technology and Product in Context” 2019

Intensive lecture: Technology and Product in Context

Faculty member in charge: Dr. Betti Marenko, Prof. Kayoko Nohara

Course Information

Code: LAW.X423/4Q
Credit: 1
Instructor: Betti Marenko
Format: Intensive class
Instruction Language: English

Class Schedule:

  1. 2 February (14.00 – 16.00): Tool to consider Post-Anthropocene
  2. 9 February (14.00 – 16.00): Narrative from human beings towards machines
  3. 16 February (14.00 – 16.00): Uncertainty of digitization of world-scale computation
  4. 21 February (14.00 – 16.00): Design the Future
  5. 23 February (14.00 – 16.00): Reconstruction of organic and inorganic matters through interaction of human and machine