A light workshop was held by Dr. Ulrike Oberlack of the Central Saint Martins, University of the Arts London.
At the final presentation on December 2, two groups consist of Tokyo Tech students (undergraduate, graduate, & research students) & faculty staff and outside students, such as from Tokyo University of the Arts, presented the result of exploration of lights and materials after 12 hours of thinking and discussion and working on collage, mood board, and sketch vision.
Hackathon (design workshop) will be held in July as part of the ongoing Biotechnology Wearable Fashion project. Full House – application closed, thank you!
“Existential Wearables” : In 10 years, what do people wear in Tokyo?
How will what we wear reflect how we feel, how we act and how we want to connect with others? How can a wearable technology enhance or affect how we want to exist as humans? As city populations and demography continue to increase and technology becomes even more embedded in our lives, how can we secure personal space and maintain a sense of freedom? How will our external apparel reflect our internal world – will what we wear help us to communicate, to disconnect or to cooperate with our surroundings?
The Existential Wearables project explores the interface between the body, technology and society to explore possible manifestations for future wearables. We will be facing a number of social issues such as aging, population decline, elderly nursing, immigration, in 10 years’ time in Tokyo. Our community sites including hospitals, schools, streets, offices etc have their strong and weak, good and bad, positive and negative aspects of each, as if they show their own light and shadow. Considering the issues, expressing our thoughts and emotions, reflecting Tokyo’s history and culture, playing the ideas, we will create Existential Wearables.
Over 8 days we will bring together people from design, biology, art, engineering and technology to speculate through making, for a ‘hackathon’ of collaborative workshops working with programmable textiles and light emitting materials. Prototypes, designs and ideas created will be developed further and presented at a public event in Hikarie in late September 2018, intended to extend the conversation about life enhancing biotechnologies.
Ulrike Oberlack and Heather Barnett from Central Saint Martins, University of the Arts London will conduct the hackathon in collaboration with Kayoko Nohara and Hiroshi Tsuda from Tokyo Institute of Technology. Drawing on the ideas generated in the previous fashion cafés and the workshops, students, industry people, artists/designers, and scientists/technologists will work together to build on the emerging ideas, hack materials and build prototypes.
(This is a credit course intended for Tokyo Tech graduate students.)
Date: July 21 (Sat) , 22 (Sun if the participants like), 24 (Tue), 25 (Wed), 26 (Thu), 27 (Fri), 28 (Sat)
Time: Tuesday-Friday: 18:30-20:30 Saturday: 13:00-15:00 (subject to change according to the designing situation)
Venue: Ookayama campus
Credit: 1 unit
Language: English (assistance will be provided as needed)
Register here. Closed Inquiry: e-mail to Megumi Hiraki (email@example.com)
Tokyo Institute of Technology, School of Environment and Society: “Biotechnology Fashion” Workshop Project
“Support for Overseas Cultural Projects” 2018, from Arts Council Tokyo
We held a joint workshop with Musashino Art University and credit company Visa Worldwide Japan Co., Ltd. as an industry-academia collaboration project. We have held seven joint We have held seven joint workshops with Musashino Art University, but this is the first workshop sponsored by a company.
To create relevancy and cultural saliency for a form factor that has not changed in decades
To introduce into the marketplace delightful payment experiences that engage consumers of all ages in a meaningful way
To discover new opportunities and key insights for clients
To position Visa as a forward-looking and innovative brand
Sponsor: Visa & Sony Bank
Partner Universities: Musashino Art University (MAU) & Tokyo Institute of Technology (Tokyo Tech)
Date:February 27, 2018 – March 3, 2018 (5 days)
Time: 12: 30-18: 30
Venue: Musashino Art University Takanodai Campus
Number of participants: 21 from MAU, 9 from Tokyo Tech
Contents: Group work of members from both universities on given topic by Visa to make proposals that can make use each member’s expertise.
Format: Pitch scenario where 30 3rd and 4th-year students worked in 6 groups of 5 to develop concepts for contactless form factors for Visa Debit. At the end of the workshop, the students presented their concepts to a panel comprising representatives from all partners.
Insights on how millennial transact and interact with debit products now, their needs and opportunities
Concepts for new debit form factors and features
Visualizations, including prototypes
Consumer experience journeys and use cases
Visa will own the rights to all concepts generated
Sony Bank will enjoy a first right of refusal to commercialize the winning concept for a Visa product on a non-exclusive basis
Event Overview & Documentation
Main theme: “PAYMENT”
How should payment services (payment methods) change in 3 to 10 years? Consider how payment devices and payment environments should evolve in order to provide stress-free payment services (payment means) in daily life.
Sub-theme: “How will your daily life become more comfortable with your Visa debit card?” Target: 20-35 years old (male / female)
Visa unveiled design challenge theme: “PAYMENT”
Briefing by Visa: Visa’s innovations
Brainstorming for developing initial concepts
Brainstorming and developing ideas
Sharing initial concepts for review
Fine-tuning and turning concepts to concrete work
Preparing for group presentation
Feedback and comments from Visa, Sony and faculties
“Technology and Product in Context” (LAW.X423), one of the Breadth Courses from Liberal Arts & Basic Science Courses and Global Scientists and Engineers Course (GSEC) Advanced, was successfully conducted on 2-24 February 2018 (4Q) at Workshop Room (407A), South 5 Building of Tokyo Tech.
This course was given in intensive lecture format by Dr. Betti Marenko, WRHI Professor at Tokyo Institute of Technology and Central Saint Martins, University of Arts of London, with the following topics:
2 February (14.00 – 16.00): Tool to consider Post-Anthropocene
9 February (14.00 – 16.00): Narrative from human beings towards machines
16 February (14.00 – 16.00): Uncertainty of digitization of world-scale computation
21 February (14.00 – 16.00): Design the Future
What a luxurious opportunity for the GSEC students and all. Thanks, Betti!
ロンドン芸術大学CSMそして東工大ＷＲＨＩ特任教授のベティ・マレンコ先生による集中講義「物語のあるものつくり Technology and Product in Context」開催。
担当: Betti Marenko・野原 佳代子（Kayoko Nohara)
講義情報: 広域教養科目 LAW.X423/4Q 1単位
“Methodology of Transdisciplinary Research: Theory and Practice” (TSE.C317) is one of the courses of Transdisciplinary Science and Engineering Department, School of Environment and Society, Tokyo Institute of Technology, which aims to learn about various examples of “fusion” in the creative field and find clues for new industries, businesses, and academic researches. To be more specific, this course explores urban design, fashion, AI, biotechnology and information with case studies and methodology.
Lecture Information Lecturer: Eugene Kangawa Date: November 29, 2017 (Wednesday) Time: 18:30 – 20:00 Location: Shibuya Hikarie COURT Capacity: 20 people (participation limited to the Tokyo Tech students enrolled on the course)
Lecture Summary Half century has passed since the publication of Stanley Kubrick’s “2001 – A Space Odyssey” in 1968, Blade Runner’s original work, and Philip K. Dick’s “Do Androids Dream of Electric Sheep”. How much things have progressed from the future image that humankind once drew? And in the next half century, how should I/you act? Eugene Kangawa from THE EUGENE Studio, “Deep Mode – expanding fragments for new paradigm” was invited to give keynote lecture of the course. Eugene’s activities span from AI Agency, to automobile research and development, Biotechnology, agriculture, and cities. This lecture aims to explore a vision of the future from integrated technology on various crossing areas.
During the beginning part of his speech, Eugene’s gave exercise using KeyNote to randomly fragment and arrange some keywords. The obtained results were interesting match-up such as “Artificial Intelligence (AI) and agencies”, “Function and Communication”, “Game Engine and the Old Testament”, “Objects and the whole”, and “Multiple Fields and Paranoia”. The purpose of this exercise was not to sympathize with the floating arguments on the surface, but rather to understand them intersection systematically.
Eugene’s remarks was as follow: instead of looking at technology in general, we should look at the contents in detail as well. Instead of causing huge innovation, it should be building the “world” from the relationships of the series of detailed technological process. Also, while crossing specific disciplines, the discussion should be gradually abstracted by itself.
Eugene then moved on the specific discussions of the previous obtained keywords. The lecture ended with vibrant Q&A during which Eugene expressed his positive exception of the future of creative AI.
(Summarized from TSUDA Hiroshi’s report in Japanese)