25-28 February 2021: “On the border LINE” Exhibition

【下記の日本語訳をご参照ください】

“ON the border LINE” was an exhibition based on re-examination of “border” in the current uncertain and chaotic modern times. Boundaries divide anything into two: this is science, this is not science; this is art, this is not art; this is seeing, this is hearing. What about the border itself? Much ambiguity is expected where boundaries are drawn. Students from the Dept. of Transdisciplinary Science and Engineering at Tokyo Tech explored and translated this concept into exhibits, and invited visitors to take a look at the world from various borderline perspectives.”

The exhibition was held on 25-28 February 2021 at the Playground of Shibuya Scramble Square QWS in Tokyo. Despite strict preventive measures put in place against COVID-19 infection, more than 160 people visited the space during the 4-day face-to-face exhibition. The project aimed to re-frame various ambiguous boundaries in modern times under the current disarrayed global condition.

In 2020, our ‘normal’ everyday activities were suddenly disrupted by the spread of COVID-19. Since then, human life has been significantly affected. Countless visible borders, such as masks and social distancing, have become indispensable. At the same time, the ‘new normal’ has redefined various views of the world. However, amidst these uncertainties and disorder, there must be something that can only be captured at this very moment. Based on this feeling, this exhibition was held to invite visitors to experience the feeling of standing on various overlooked borderlines.

The show was directed by Masamune Kawasaki, 2nd year Master’s student of the Engineering Sciences and Design course. A total of nine works from Tokyo Tech students were exhibited.

Complex Tones (複雑系の音色) by Rei Sato

“If I didn’t see this work, I probably wouldn’t have encountered the world of quantum for the rest of my life…”
(impression from anonymous visitor)

Complex Tones (複雑系の音色)” by Rei Sato (Photo credit: artist)

Making use of knowledge from his field of interest – physics research – Rei Sato brought the visitors to listen to his mysterious ‘quantum music’. Referring to music that operates in quantum mechanic ways, quantum music has been recently recognized as a new music technology mainly in Western Europe. These tones enabled visitors to hear previously unperceived quantum interaction through music. This works as a border that connects people and complex systems.

8.6.8.15by Chihiro Wada

“…we probably have been living while struggling to deal with this kind of dual opposition.” (impression from anonymous visitor)

8.6.8.15” by Chihiro Wada (Photo credit: artist)

Using a black and white theme, Chihiro Wada expressed her personal view of science and technology. The title represents the atomic bombing that happened on August 6, 1945 at 8:15 in her hometown of Hiroshima, which was also the birth of her complex feelings toward science. Specializing in the field of Gender Studies of Humanities, her view toward science and technology gradually changed after enrolling in Tokyo Tech, a concept she tried to convey through this work.

Your Touch Makes Me Fragrant by Yuke Wang

“The scent of artificial flowers was very mysterious. Just like a science fiction!” (impression from anonymous visitor)

Your Touch Makes Me Fragrant” by Yuke Wang (Photo credit: artist)

Through this ‘cyber flower’ interactive installation, Yuke Wang tried to explore the relationship between humans and artificial things. The ‘dead’ flower would become ‘alive’ with emotion and give out fragrance just like a real flower when coming in contact with a human. Having been working on olfactory research, Yuke Wang designed this artificial flower to give out a rose scent after being directly touched by the visitors.

“Border Between Us (私たちの間)” by Yamei

“I can watch this forever…” (impression from anonymous visitor)

“Border Between Us (私たちの間)” by Yamei, BACK (Photo credit: artist)
“Border Between Us (私たちの間)” by Yamei, FRONT (Photo credit: artist)

This sculpture work represented a mass of ‘love’, which exists with an unfilled gap. Through this work, Yamei expressed how ‘words’ are an important element in building relationships between people. The various expressions of love written on this work represent any means for people to express and listen, in the effort to understand and be understood. While the gap–border of communication exists forever, people are still yearning to build ‘love’ between them.

Face Myself by Ayano Nagata

“I didn’t know that just by having something else replaced your own face, your mind could be affected this much.” (impression from anonymous visitor)

Face Myself” by Ayano Nagata (Photo credit: artist)

Inspired by the mask that has become part of everyday life during the Coronavirus pandemic, this interactive installation was designed as a ‘mirror’ that can show different ‘faces’ of oneself. Through this work, Ayano Nagata tried to realize the desire of ‘choosing body and fashion that can express one’s personality without being bound by natural body’ in the future. In this AR-based installation, visitors could have their face replaced by non-human avatars while still wearing masks.

Society Apparatus (社会apparatus) by Farah Fauzia

“…I wonder if human also possess some kind of independent thing that will never get mixed.” (impression from anonymous visitor)

Society Apparatus (社会apparatus)” by Farah Fauzia (Photo credit: artist)

Making use of knowledge in Chemistry from her Chemical Engineering background, Farah Fauzia wanted to deliver the beauty of ‘layers’ that form in society. Through this colorful installation, visitors could directly see how various liquids would not blend even if they were mixed together due to their different characteristics. With this demonstration, she tried to convey her opinion that it should be fine to stay true to our own ‘color’ in society.

The Boundary Line by Wang Hezheng

“This made me realize that the boundaries in the landscape are not just those created by humans.” (impression from anonymous visitor)

The Boundary Line” by Wang Hezheng (Photo credit: artist)

By following the hundreds of photos taken along the journey from Tokyo Tech to the Shibuya QWS venue that were displayed on the floor of exhibition hall, Wang Hezheng invited the visitors to re-discover the beauty of the inconspicuous scenery in daily life. Graduated from Architecture studies, she transformed the everyday landscape into novel scenery by noticing the ‘boundary line’ that divide the materials, colors, and spaces and let visitors to enjoy new perspectives.

Rethinking the Subject (主体再考) by Tomohiro Ichikawa

“It was interesting to express the current social situation and the emotions of people living in it.”
(impression from anonymous visitor)

Rethinking the Subject (主体再考)” by Tomohiro Ichikawa (Photo credit: artist)

This work expressed two systems – open and closed – using the flow of water. Tomohiro Ichikawa wanted to convey his view that current society – in chaos due to forces such as capitalism and the Coronavirus pandemic, has divided people into independent subjects. Having major interest in Psychology research, he tried to re-question the whole situation by positioning the ‘subject’ from different point of view together with the visitors.

Is it evolution or erosion (進化か、侵食か) by Natsumi Kato and Yuke Wang

“It was beautiful to contrast technology and tradition.” (impression from anonymous visitor)

Is it evolution or erosion (進化か、侵食か)” by Natsumi Kato and Yuke Wang (Photo credit: artists)

Using Kintsugi (金継ぎ) to connect traditional ceramic vessels and modern plastic cups, Kato and Wang tried to question the value of new things. As human lives become more efficient, some value is added but some is lost when things become more convenient. Is it evolution, or is it erosion? The set of new things born from different value aimed to ask such question to the visitors.

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During the exhibition, visitors from diverse background could enjoy the exhibits while interacting with the students from Tokyo Tech. The communication went beyond the simple explanation of their works, and reached a phase of re-questioning of various concepts and thoughts. Among the most notable impressions from the visitors, some pointed out how the concept from each exhibit managed to be conveyed in an easy-to-understand manner compared with the usual art exhibitions. This was probably made possible due to integration of science and art as basis for the show.

This event is the first student-centered project conducted as part of the Satellite Lab STADHI of Tokyo Tech World Research Hub Initiative (WRHI), which aims to integrate science/technology with art/design and is organized by Nohara laboratory led by Prof. Kayoko Nohara. Among the supporters, Prof. Masahiko Hara and Dr. Giorgio Salani from Tokyo Tech acted as technical advisors, with Dr. Heather Barnett from Central Saint Martins, University Arts London, as honorary advisor.

The artists and organisers of the exhibition (Photo credit: G. Salani)

Written by Farah Fauzia


「ON the borderLINE」は、先の見えない混沌とした現代における「境界:Border」を見つめ直すことに基づく展覧会でした。境界は物事を二分します。これはサイエンス、これはサイエンスではない/これはアート、これはアートではない。しかし境界線上はどうでしょうか。きっと、多くのあいまいさからどっちつかずの混沌とした世界が広がっています。東京工業大学の融合理工学系の学生たちは、このコンセプトを調査して展示に変換し、観客たちをさまざまな境界線上で世界を見ることに誘いました。

展示会は2021年2月25日から28日まで東京の渋谷スクランブルスクエアQWSのPlaygroundで開催されました。COVID-19感染に対する厳格な予防措置が講じられているにもかかわらず、4日間の対面展示会では160人以上がこのスペースを訪れ、東京工業大学の学生による合計9作品を楽しみました。

アートワークの詳細についてはこちら(https://ontheborderline.myportfolio.com/work)。

Olfaction and its impact on train travellers well-being in Japan

【下記の日本語訳をご参照ください】

Lead Researchers and authors: Prof Shinya Hanaoka, Xin Guo, Akari Nosaka, Tokyo Institute of Technology, Hanaoka Research Group, School of Environment and Society, Department of Transdisciplinary Science and Engineering; Nathan Cohen, Tokyo Institute of Technology WRHI Visiting Professor; Central Saint martins, University of the Arts London.

FULL TITLE: Olfaction and its impact on train travellers well-being in Japan, a transdisciplinary collaborative research project integrating art, science and technology.

Following discussions in 2019 resulting from a presentation made at the ‘Colloquium with Central Saint Martins @ Tokyo Tech’ (14 May) a research project has developed led by Nathan Cohen and Shinya Hanaoka, with students attending the Hanaoka Research Group, Xin Guo and Akari Nosaka. This commenced in October 2019, as an olfactory project investigating the impact of odour on train passengers sense of well-being, with Xin Guo undertaking a supervised literature review. Over the duration of the research to date we have been investigating how smell influences our impression of the environment with a view to understanding if a heightened sense of well-being could be induced in passengers on public transport, particularly at times of stress, through the subtle introduction of certain odours.

Isumi Railway Company, Japan, train carriage (Credits: authors)

We are also interested in how smell can be used to positively enhance the experience and recollection of different aspects of making a particular journey, from the purchasing of a ticket, through travel to associations with particular places – an assisted form of auto-performative olfactory and culturally curated experience, both practical and aesthetic, which may be of interest to passengers and train companies in promoting travel as a healthy experience that could also enhance well-being and for purposes of tourism.

This complements research previously undertaken by Nathan Cohen collaboratively with the Japanese artist Reiko Kubota, along with others researching this, into the field of olfaction, memory and narrative,* with a view to establishing how the well-being benefits of olfaction can be adapted to a larger scale. Shinya Hanaoka expressed an interest in this in the context of public transport, a field in which he has expertise. For both of us this research opens up new possibilities for investigation in ways that we have not previously had the opportunity to explore.

The literature review did reveal some studies looking at different aspects of passenger response to train travel although there was relatively little published that covered the specific aspects in relation to olfaction that we are interested in investigating. There is, however, more literature available relating to personal response to different odour types, and this helped to inform the choices made regarding which odours to test and the methods that should be used to do this.

Tokyo Tech Olfactory research visit to Isumi Railway Company (Credits: authors)

In the Spring of 2020 Shinya Hanaoka approached a couple of train companies in Japan and the Isumi Railway Company in Chiba agreed to our conducting an experiment aboard one of their trains. This company runs a small railway line between Ohara and Kazusa-Nakano which provides for local transport needs and tourism, the journey running through the Boso peninsula known locally for its beautiful landscape. During the tourist season the company also offers gastronomic train journeys attracting visitors from within Japan and abroad, particularly during the Spring and early Summer flowering season.

Consequently, we devised an experiment where passenger response to odour on a train could be tested. This would enable us to test 2 odours and how they impacted travellers on 2 timed round trip journeys between Ohara to Otaki stations. Two hypothesise were being tested relating to the idea that a pleasant ambient smell on the train would (1) induce a change in railway users emotional response and that (2) it would influence their perception of the environment in which they were travelling, leading overall to an enhanced sense of well-being.

Completing the questionnaire during the train journey (Credits: authors)

A questionnaire had to be devised to be completed by each traveller for each of the journeys they made with the different odours and also without an odour being introduced that would enable statistical analysis of participants responses. Led by Xin Guo, assisted by Akari Nosaka, 23 students from Tokyo Institute of Technology volunteered to participate in the experiment and questionnaire forms were completed on December 2nd 2020 when the main experiment took place, following an initial test in November.

The questionnaire was based on established psychological test methods. The first hypothesis, related to pleasure and arousal of emotion, was tested using the PAD Model (Mehrabian and Russell, 1974) and Russell’s Circumplex Model (Russell, 1980), adapted for use in Japan with a revised translation (任,井上 2018). The second hypothesis, perception of the train carriage environment, was tested by including an updated version of the Semantic Differential technique (SD method) (Osgood et al., 1957). Participants were asked to record their perceptions using a Visual Analogue Scale.^

Advice on the questionnaire preparation and experimental methodology was also provided by Associate Prof Mitsue Nagamine (Tokyo Institute of Technology, Nagamine Lab), and Prof Takefumi Kobayashi (Bunkyo Gakuin University). Prof Satomi Kunieda (Ritsumeikan University) also advised on the selection of the odour samples used in the experiment, which were distributed in the train carriage using fans.

Shinya Hanaoka (front centre), Xin Guo (front, second from left), Akari Nosaka (front, left side) and olfactory research experiment participants from Tokyo Institute of Technology at the Isumi Railway (Credits: authors)

While this was an initial test with 23 participants, we did learn that, for the majority of those taking part in the experiment, there was a measurable increase in their sense of well-being when exposed to both odour samples, Lavender and Lemon (citrus), compared to when travelling without an odour sample present.†

We are now entering the next stage of the research (April 2021 – March 2022) to establish how different olfactory sources enhance train passenger experience, and how this may also relate to tourism. Nathan Cohen, together with the team from the Hanaoka Research Group, will also be investigating the use of olfaction and the ways this can be developed and applied aesthetically to create memorable user train journeys.                 

*For details of this research please visit this website: www.olfactoryresearch.net/research

^Xin Guo has now graduated with a Master’s thesis titled: The influence of odor in a train carriage upon positive emotional response in railway users (鉄道車両内の香りが利用者のポジティブ感情に与える影響), that describes the research undertaken for this project up to March 2021.

† This experiment was conducted under Covid-19 pandemic restrictions which meant numbers of participants were restricted, so results should be interpreted accordingly.

S T A D H I – Science & Technology + Art & Design Hybrid Innovation

This research is supported by the Tokyo Tech World Research Hub Initiative (WRHI), School of Environment and Society, Department of Transdisciplinary Science and Engineering, Tokyo Institute of Technology.

© 2021 Photographs and intellectual content – all rights reserved by the authors.


嗅覚とその日本の電車旅行者の幸福への影響

「東京工業大学でのセントラル・セント・マーティンズ校とのコロキアム」 (https://www.tse.ens.titech.ac.jp/~deepmode/csm/blog/%e5%a0%b1%e5%91%8a%ef%bc%9a%ef%bc%92%ef%bc%90%ef%bc%91%ef%bc%99%e5%b9%b4%ef%bc%95%e6%9c%88%ef%bc%91%ef%bc%94%e6%97%a5%e3%81%ab%e3%82%bb%e3%83%b3%e3%83%88%e3%83%a9%e3%83%ab%e3%83%bb%e3%82%bb%e3%83%b3/)(5月14日)でのプレゼンテーションから発生した2019年の議論に続き、ネイサン・コーエン特定教授と花岡伸也教授が率いる研究プロジェクトが開始され、花岡研究室の郭欣と野坂朱里が参加しました。この研究は、香りが列車の乗客の幸福感に与える影響を調査する嗅覚プロジェクトとして2019年10月に開始し、郭欣が文献レビューを実施しました。これまでの研究期間中には、香りが環境の印象にどのように影響するかを調査してきました。特に、ストレスのある時に、特定の香りを導入することによって、公共交通機関の乗客に幸福感の高まりが誘発されるかどうかを理解するための調査を行っています。

今回の実験は2020年12月2日に23名が参加しました。場所は、千葉県の上総中野駅と大原駅を結ぶ小さな鉄道路線で、美しい景観で地元で有名な場所です。郭欣が主導したこの初期テストでは、実験に参加した大多数の人にとって、ラベンダーとレモン(柑橘類)の両方の香りにさらされたときに、香りがない状態と比べると、幸福感の増加が見られました*。

研究の次の段階では、嗅覚源が列車の乗客体験をどのように向上させるか、そしてこれが観光にどのように関係するかを確認します。ネイサン・コーエンは、花岡研究室と共に、嗅覚の使用とこれを美的に開発・適用して、思い出に残る列車の旅を作成する方法についても研究します。

*この研究の詳細についてはこちら(www.olfactoryresearch.net/research)

Olfaction and its combination with visual stimuli in the creation of interactive and immersive environments

【下記の日本語訳をご参照ください】

Lead Researchers and authors: Prof Takamichi Nakamoto, Saya Onai, IIR Laboratory for Future Interdisciplinary Research of Science and Technology, School of Engineering, Tokyo Institute of Technology; Nathan Cohen, Tokyo Institute of Technology WRHI Visiting Professor, Central Saint Martins, University of the Arts London.

ARTICLE’S FULL TITLE: Olfaction and its combination with visual stimuli in the creation of interactive and immersive environments, with the potential to enhance personal engagement and well-being – a transdisciplinary collaborative research project integrating science, technology and art.

Since March 2020 we have been working on an olfactory project investigating how smell, in combination with visual stimuli, influences our impression of an environment and how this could impact Virtual Reality (VR) and Augmented Reality (AR) users when creating immersive, interactive scenes.

Smell is a complex medium to work with, posing challenges for developers, technologists and creatives in its identification, application and handling. Invisible yet, to varying degrees, influential in how we interpret our environment, it has been a source of fascination and inspiration for centuries. Samples of aromatic substances are to be found in the graves of early Egyptians and, in refined forms, it has been a rare and sought after commodity across cultures through to the present day.

Smell, or more particularly the odours which form it, can be distributed artificially in different ways. Perfume is worn directly on the body or clothing. Aromatic oil or alcohol based solutions can be sniffed from a simple container or using smelling sticks that absorb the sample. Moved under the nose the aromatic compounds within the odour samples are released into the air and we absorb them through our nasal passages where smell receptors translate the experience to the brain. This requires a simple haptic approach to encountering the smell sample. Alternatives include burning incense, warming essential oils, and the use of aerosol sprays and gel dispensers to disseminate odours more widely within a space.

A high-speed solenoid valve open/close olfactory display setup in the  Nakamoto Laboratory (Credit: authors).
Diagram illustrating use of the high-speed solenoid valve open/close olfactory display set up in the Nakamoto Laboratory. (Credit: authors).

However, to offer a range of odours in a way that is more intimate and corresponds to other stimuli within a controlled and time based environment requires a different approach. Over recent years Takamichi Nakamoto has developed, with his team in the Nakamoto Laboratory, a technical and computerised approach to delivering odour samples, either linked to a headset or in close proximity, enabling their combination with visual and auditory media in immersive digital environments. Many technical difficulties had to be overcome in this construction including how to enable several odour samples to be delivered through one device without their contaminating each other, and how these odours could be linked to different aspects of the immersive environment in which they can be encountered over varying durations of time. The device currently being used for our experiments in the creation of interactive virtual spacio-olfactory games is an high-speed solenoid valve open/close olfactory display.

Scentscape (2019, Nathan Cohen, Reiko Kubota) an interactive olfactory artwork with digital display (Credit: authors).

One area of investigation we are exploring is how smell can encourage memory and enhance narrative association. An earlier example of this may be seen in the boxed artwork Scentscape (2019, Nathan Cohen, Reiko Kubota) where odour samples were presented in small glass screw capped containers which, when handled, triggered sequences of still images on a video screen corresponding to particular places with which the odours are associated. Other objects relating to memories of these places could also be placed within the box, the intention being that the user could combine their own imagery, odour samples and objects to create their own personalised memory box.

The olfactory displays developed by Takamichi Nakamoto offer a more technical and differently immersive approach. In this current research we will be exploring ways in which the combination of imagery and olfaction can create an enhanced narrative experience for the user through the development of scenes that complement and are complemented by odours. This will also take the form of an animated interactive environment that users engage with.

As Saya Onai states in a co-published paper ‘Significant research has already been done in relation to memory and scene recall that can be induced by scent (odours), but information transmission and scene recall by scent alone has not yet been realised effectively. It has been difficult to achieve a common perception of a particular scene from a certain odour due to the influence of prior experience and differences in individual perceptions.’ * In this research, we are seeking ways to enhance scene recollection by combining olfactory, visual, and possibly auditory, stimuli within an immersive environment.

Pair of images displayed sequentially with a 10 second blank screen and odour sample between the first and second versions of the image (Credit: authors).

To better understand the links between smell and memory recall a supervised experiment was conceived by the group working on this research and conducted in the Nakamoto Laboratory by Saya Onai in December 2020. 18 volunteers were divided into 2 separate groups.† Group 1 were presented with the first of 2 related images on a monitor screen, the screen then went blank and an odour related to the image was dispensed through the linked headset for 7 seconds with an overall pause of 10 seconds. Following this the screen displayed the second related image. There were a sequence of 11 sets of visual image pairs with corresponding odours, referred to as ‘scenes’, that all the volunteers experienced consecutively. After viewing all 11 scenes a multiple choice questionnaire was presented asking which odour is the correct one in relation to each scene. For group 1 the questionnaire presented sets of 4 visual images per odour to select from, inviting the participant to identify which image correctly corresponds to the odour for each scene.

Group 1 multiple choice selection for an test odour 
Group 2 multiple choice selection for an test odour (Credit: authors).

Group 2 separately experienced the same test, only the multiple choice options for selecting the correct odour were text based only and not images.

Initial analysis of the experiment’s results reveal mixed rates of identification, with some odour – image associations stronger than others. We will be exploring this further to identify which odour image combinations are more readily identifiable, together with investigating the temporal nature of odour and odour combination in the creation of animated smell scenes that induce narrative association. We will also be considering the aesthetic aspects of the game design required to engage users and enhance their experience of interaction. This will form the basis for the research during April 2021 – March 2022, with the intention to produce a working prototype for display at Siggraph Asia in December 2021.

*香りによる情景想起の基礎的研究  Fundamental Study of Association of Scenes with Scents Nakamoto, T., Onai, S., Iseki, M., Cohen, N. (2021) IEICE General conference

† This was an initial experiment conducted under Covid-19 pandemic restrictions which meant numbers of participants were restricted.

S T A D H I – Science & Technology + Art & Design Hybrid Innovation

This research is supported by the Tokyo Tech World Research Hub Initiative (WRHI), Program of the Institute of Innovative Research (IIR), Tokyo Institute of Technology.

© 2021 Photographs and intellectual content – all rights reserved by the authors.


インタラクティブで没入型の環境の作成における嗅覚と視覚刺激の組み合わせ

2020年3月以来、私たちは嗅覚プロジェクトに取り組んでおり、視覚刺激と組み合わせて、嗅覚が環境の印象にどのように影響し、没入型のインタラクティブなシーンを作成するときに仮想現実(VR)と拡張現実(AR)のユーザーにどのように影響するかを調査しています。

香りは複雑なメディアであり、その識別、応用、処理において、開発者、技術者、クリエイターに課題をもたらします。香りは、香水、アロマオイル、お香、またはエアゾールスプレーやジェルなど、さまざまな方法で人工的に分散させることができます。ただし、制御された時間・環境内で、より緊密で他の刺激に対応する方法でさまざまな香りを提供するには、別のアプローチが必要です。近年、中本高道教授は中本研究所のチームとともに、ヘッドセットにリンクされた、または近接した香りサンプルを拡散するための技術的かつコンピュータ化されたアプローチを開発し、没入型デジタル環境で視覚および聴覚メディアとの組み合わせを可能にしました。

このインタラクティブ嗅覚ディスプレイは、香りがどのように記憶を促し、物語の関連性を高めることができるかを探求するために使用されました。実験は、2020年12月に中本研究室のメンバーによって18人のボランティアに対して実施されました。初期分析結果はさまざまで、強い関連をしめす香りと画像があることが明らかになっています。2021年4月から2022年3月までのさらなる研究は、2021年12月のSIG-GRAPH Asiaで展示するための実用的なプロトタイプを作成することを目指します。

Jan 7th – Feb 5th 2021: “Technology and Product in Context” course by Dr Betti Marenko

【下記の日本語訳をご参照ください】

This article introduces the “Technology and Product in Context” course by Dr Betti Marenko held in the 2020/21 autumn term for GSEC, the Global Scientists and Engineers Course. The classes included a series of 6 lectures and a workshop with the students on the third week. Design theorist Dr Marenko is WRHI Specially Appointed Professor at Tokyo Tech and Reader in Design and Techno-Digital Futures at Central Saint Martins (CSM), University of the Arts London, UK.

What does it mean to be human in a world designed to be smart? How well can we get along with machines that are unpredictable and inscrutable? How do we think about ‘hybrid futures’? These were some of the questions raised in the Technology and Product in Context lecture series by design theorist, academic and educator Dr Betti Marenko. The course – ended in February 2021 – was attended by about 15 students from various branches of engineering, social and life sciences, who share an interest in the future of technology, philosophical issues around design and making, design theory and science communication. The sessions were conducted entirely in English and online, using Zoom, PowerPoint and Miro boards. This article follows the structure of the course and outlines some of the key topics, references and examples discussed each week.

Dr Marenko’s publications focus on Design, Philosophy and Digital Futures (Credit: Marenko, 2021)

Dr Marenko has written extensively about technological futures and the role of design in the Post-Anthropocene, a future geological era that does not presuppose the presence of humans on Earth. Her “tools for thinking in the Post-Anthropocene” lie at the intersection of design, philosophy and technology. In her view, the development of future technologies needs to engage with complexity, and design can benefit from a shift “from problem solving to problem finding”. The first lecture explored the question of hybrid futures from a historical perspective, tracing the origins of the human-machine encounter back to the automata that emerged in Europe in the Renaissance period. 

Dr Marenko discussed the history of automata, including The boy writer by Jaquet Droz (1770s) (Credit: unknown; slide by Marenko, 2021)

Prompted by questions on their views on “technology” and “context” – two keywords in the course title – the students proposed ideas such as “the unknown”, “a more harmonious and convenient society”, abstract and changeable ideas of “hope”, “cooperation” and “unpredictability”. For Marenko, the context of design is not simply a background to a project, but “mutually constituted ecologies” of interactions that retain an ability to ask better questions. She highlights the undivided nature of theory and practice through the image of the Moebius strip, a continuous form that is both inside and outside. Similarly, the contrast between what is human and non-human, or post-human, is dissolved in philosopher Giorgio Agamben’s definition of the human as “the machine that produces the notion of the human”. For design theorists Colomina and Wigley, “being human means being able to design”, and design is about changing the world. For Marenko, the boundaries between human and non-human need constant reassessing, and technology is what we use to address this instability. The lecture included numerous examples of artworks and writings that illustrate or embody her philosophical narratives.

Dr Marenko’s slides included striking images from popular culture, advertising and art projects (Credits: Apple Inc., 2015, left; Andy Taylor, 2012, right)

The course continued with an exploration of the concept of future through three keywords: expectation, imagination and anticipation. Anticipation is the capacity to imagine the non-existent future in the present, leading to the idea of ‘future proofing’. However, as Marenko puts it, “the conditions for change do change”. The simplistic assumption that future proofing is possible, let alone desirable, underpins some of the failed philosophies of modern design: planned obsolescence (the design of failure to stimulate future sales), solutionism (the idea that design is all about finding solutions to existing problems) and linear progress (the vision of a world constantly improving thanks to science and technology). Design brings better solutions, but better for whom? And, better for what? Dr Marenko proposes a view based on French philosopher Gilles Deleuze’s idea that building the future is not about predicting but “being attentive to the unknown knocking at the door”.

This set the basis for a workshop conducted on Week 3 using a Miro board and a set of cards developed by Dr Marenko and colleagues at CSM. Working in four small groups, the students were asked to propose a scenario for 2050 that addressed one of four ‘pills’ provided: animism, counterfactuals, decolonization and post-Anthropocene. These were read through selected ‘affective mode cards’, which summarised the attitude performed in the discussion, i.e. the anxious, the optimist, the resilient, the survivalist, the nihilist and the Zen master. Guided by this participatory strategy, the groups offered their visions of the future in short presentations, anticipating a few aspects that would be analysed in the subsequent weeks.

A screenshot of the Miro board used by Marenko and her students (Credits: Marenko, 2021; Miro.com, 2021)

The course went on to question “received notions of technology” as having to do with the latest innovations, and stressed the continuity with historical developments. The term and notion of android, for instance, go back to Pierre Jaquet Droz’s writing automaton from the 1770s and its use of the power of technology to “enchant” its audience. Similarly, the term automaton today to some extent maintains the original meaning (from Diderot’s Encyclopaedia of 1751) of a machine that can move by itself, following a sequence of operations or responding to encoded instructions. The conversation continued on the topic of “digital enchantment” (based on texts by anthropologist Alfred Gell) and the relationship of technology with magic. The lecture material was grounded in historical and philosophical developments but made more accessible by recurrent references to well-known techno-gadgets, and visual and popular culture: from iPhones and Blade Runner, to Amazon and the latest Android firmware.

Following the steps of French philosopher F. Guattari, Dr Marenko discussed digital uncertainty in contemporary society, one that is seeing “a fundamental repositioning of human beings in relation to both their machinic and natural environments”. Information and computation are not simply mediating our lives, they constitute a large part of what we do every day. But the outcomes of these digital encounters are not fully predicted or programmed, hence the emergence of uncertainty. Examples include the algorithmic automation that drives financial services and much of our interaction online. These considerations are driving AI innovations and constitute a new “technological unconsciousness” that contrasts with 20th century views of technology. Marenko therefore asks, “Can AI get smarter by becoming more uncertain?”.

Dr Marenko reflected on the impact of planetary computation on contemporary and future societies (Credits: unknown, slide by Marenko, 2021)

Through old and new theories of cybernetics, uncertainty was explored both as an accident and as a glitch. A fundamental concept is von Foerster’s “non-trivial machines”, deterministic systems producing unpredictable outcomes. Digital models, for example, can work by iterations and design strategies can operate by a fast succession of trial and error, as described by historian and critic Mario Carpo (2013). This poses interesting questions on what constitutes digital craft and how it relates to the idea of “risk”, an essential aspect of handmade production.

The next lecture started by pointing out the paradox of innovation: any new products must retain familiarity, so people can comprehend and recognise them. For example, the first car in the 1870s was named “the horseless carriage” and very much looked like one. Design theorists D. Norman and R. Verganti discussed this issue in their 2014 paper on “incremental and radical innovation”, a critique of the same human-centred design (UCD) that Normal had helped developing in the 1980s and 90s. For them, UCD can provide incremental innovation to “users” but only focuses on things people already know. For Marenko, instead, design can assume a more rhizomatic nature and embrace its role as interface between the making of objects and that of concepts. According to this view, the design process is simultaneously thing-making, concept-making and future-building.

The discussion followed on the concept of future crafting and the role of fiction in producing reality. This was linked to other design strategies and methods of future crafting, such as cultural probes (embracing risk and uncertainty) and defamiliarization (embracing strangeness).

The horseless carriage, an early model of car (right), still closely resembled a horse-powered carriage (left). (Credit: unknown; slide by Marenko, 2021)

The series concluded with Dr Marenko’s original reflections on technology and animism. As surprising as it may sound, we already live in a world that has seen a shift from “talking about things to talking with things” (her italics). If from a technological perspective we are seeing the rise of the ‘internet of things’, theoretical developments also attempt to question outdated (Western) notions of animism for our new age. Following Bruno Latour’s thinking, the focus is not just on drawing parallels between consumerist and religious practices, but to rethink about the “agency” of objects as a relational property. Philosopher Jane Bennett has also discussed “thing-power”, the curious ability of inanimate things to produce effects. Referencing multiple recent studies on the subject, Dr Marenko discussed the role of animism in creativity and design. She provides a definition of “animistic design” as one that operates in a post-user (or post-UCD) scenario and maintains “mental elbowroom” to generate new, non-linear forms of knowledge. But why is uncertainty so important? Because it establishes perceptions, it shows what might happen and focuses on ranges of possibility, including those that were not thought of. It depends on elements that are not fully controllable, are random and not fully predicted. Uncertainty has to do with creativity.

Through her often surprising and always inspiring lectures, Dr Marenko opens new views on technology and its deployment in crafting humanity’s future. Her arguments on science and technology stand out as seamlessly built on a diverse range of references across disparate disciplines. The discussion was made more accurate and relevant by drawing from philosophy and design theory, but also science fiction, critical design, art practice, advertising and popular culture. The hope is that students’ accepted views of technology could be shaken by all this unorthodox transdisciplinarity, leading them to wider-open reflection, inspiration and future-shaping innovation.

Dr Betti Marenko’s forthcoming book, Designing Smart Objects in Everyday Life. Intelligences. Agencies. Ecologies (co-edited with Marco Rozendaal and Will Odom), is a collection of essays developing a new research framework for interaction design. For more information on this and other projects, visit bettimarenko.org


2021年1月7日から2月5日:ベティ・マレンコ博士による「物語のあるものつくり」

スマートになるように設計された世界で人間でいるとはどういう意味でしょうか?予測不可能で不可解なマシンとどれだけうまくやっていけるでしょうか?「ハイブリッド未来」についてどう思いますか?これらは、デザイン理論家、学者、教育者であるベティ・マレンコ博士(http://bettimarenko.org/)による「物語のあるものつくり」講義シリーズで提起された質問の一部でした。

コースは2020/21後期に開催されました。このコースは、Zoom、PowerPoint、Miroボードを使用して英語・オンラインで行われた6回の講義と3週目に行われる学生によるワークショップのシリーズでした。

一連の講義は、以下のトピックに基づいて展開されました。

  1. Post-Anthropoceneを推測するための理論的道具
  2. 将来の期待
  3. 「未来の哲学のピル」ワークショップ
  4. 人間と機械の出会い:アンドロイドからアルゴリズムへ
  5. 惑星計算におけるデジタルの不確実性
  6. スペキュレイティブ、フィクション、未来のクラフトをデザインする
  7. アニミズム2.0

マレンコ博士の驚きに溢れ、常に刺激的な講義を通じて、テクノロジーと人類の未来を創造する上でのテクノロジーの展開についての新しい見解が開かれます。学生が受け入れているテクノロジーに対する見方が、この非正統的な学際的研究によって揺さぶられ、より広い省察、インスピレーション、未来を形作るイノベーションにつながることを願っています。

4-8 Nov 2019: Reflecting on the Hacking Hearts project UK

【下記の日本語訳をご参照ください】

The Hacking Heart hackathon was held at Central Saint Martins, London, UK, on 4-8 November 2019 (full programme here). Prof. Nohara and the team reflected on the interdisciplinary exchanges performed during their weeklong project. 

Illustration by Libby Morrell

“After day one I was a bit overwhelmed by the presentations – there’s a lot to absorb”. Participants and organisers of the Hacking Heart hackathon sat down 10 days later to reflect on the event. The project was a weeklong experimental collaboration between scientists and Art & Design students, held on 4-8 November 2019 at Central Saint Martins college (CSM) in London, UK. The activities were designed to interrogate and reimagine contemporary scientific research centred on heart disease, energy harvesting and cellular sensing. Talking to the organisers Dr Heather Barnett and Dr Ulrike Oberlack, the students described the initial difficulties in accessing scientific language and content delivered by the scientists, “I had more one-on-one experience discussing the research with the scientists that cleared up a lot of misunderstandings… it helped with our research and planning before we went to discuss it with the scientists”. Researchers from the Tokyo Institute of Technology (Tokyo Tech) and Queen Mary University of London (Queen Mary) worked with the organisers and 12 students from across a range of postgraduate courses at CSM (MA Art and Science, MA Design Furniture, MA Graphic Communication Design, MA Industrial Design, MA Jewellery Design, and MA Performance Design and Practice). Over the course of the week, the workshops facilitated a fertile exchange of ideas between artists and scientists. Each of the three groups of students produced a performance, delivered to participants and members of the public in a symposium on the last day.

The workshops took place in the Grow Lab at CSM, a biology facility dedicated to art and design teaching and research.  Photo © Hacking Hearts CSM/TiTech 2019

Initially, the event presented the typical difficulties of working collaboratively. “At the beginning we have a lot of ideas about the project, about the Hacking Hearts, how to show that, but, finally, we should give up some of them, some things are not very strong or some things not very connected, not very related”. The students learned to sacrifice some ideas to build up a clear outcome. “It was that phrase that consumed my mind: that a horse designed by committee could look like a camel”, the group laughed.

“It was that phrase that consumed my mind: that a horse designed by committee could look like a camel”

On the first day, the scientists shared their work in biotechnologies for the students to hack over the course of the week, ending with a public symposium on 8th November. Dr Thomas Iskratsch (Queen Mary) presented his research on biotechnological approaches for preventing and curing heart disease. Integrating biology with engineering, bioengineering solutions employ a combination of cells, signals and materials to create tissues outside the body that “will give us insights into disease processes, which in the future might aid design of novel drugs”. Dr Iskratsch researches the ways in which heart cells measure muscular stiffness by using simplified systems to investigate specific parameters in isolation, such as rigidity or shape. The students were invited to respond to his research and develop a “transdisciplinary translation” of its contents, as part of a wider effort to create a “third place bridging science/tech and art/design through communication”, as the organisers described. 

The participants collaborated for 4 days before presenting their responses in a public symposium. Photo © Hacking Hearts CSM/TiTech 2019

The research discussed by Prof. Wataru Hijikata (Tokyo Tech) provided additional food for thought. His presentation gave a quick overview of his work on energy harvesting systems that can be implanted in the human body, such as those required to power artificial heart pumps. The students responded to this work by creating props for a performance built around the idea of natural and artificial heartbeats. This inspired a question about accuracy during the symposium’s Q&A, as according to the students, by engaging with scientific content artists can “try to accurately communicate [in a] very certain and interesting way to a wider public audience, or you can go down the route where you’re just using as a jumping-off point, something to interpret, something to inspire you”.

The experience also changed the scientists’ own perception of what could be possible through collaboration with artists. On a straightforward level, Hijikata had to censor the content of his presentation to avoid discussing ethically challenging methods, such as the use of animal testing in research. This triggered a sort of suspicion about scientific procedures but resulted in a positive artistic outcome. For the scientist, “some disturbances are necessary for making impressive emotional performances”. He admired the performance about the beating hearts, which showed the essence (if not the details) of his research had been received appropriately by the students. For him, the value of art lies in translating scientific information into emotions. He compared his experience of the performance with that of watching the Japanese martial art of Kendo, “you’re very close in that moment – there’s no distance”. This was a superb achievement for the students. “I think that a lot of artists would aspire to this”, the organisers noted.

CSM students used lighted-up heart-like props and suggestive videos in their performance. Photo © Hacking Hearts CSM/TiTech 2019

By working with people with “different disciplinary knowledge, methods and mindsets”, the participants explored and reinterpreted social, ethical and philosophical dimensions of scientific research. In her role as Social Scientist in Residence at CSM, Prof. Nohara observed and reflected on the hybrid nature of those interactions. The team observed, “I guess the creative process generally goes through several phases of diversion, conversion, diversion, conversion, diversion, conversion. It’s sort of when you hit a problem, you then open it up and then have to close it down, and then you’ve got another problem”. The social dimension involved in collaborating with others can lead to the attempt to include all voices and “embrace everything”. But achieving a definite outcome requires some final convergence of views. This was compared to an artist’s creative process, embracing all ideas at the start only to reject, select and develop components later.

During the hackathon, thinking creatively was promoted by exercises such as exploring alternative meanings for the words used in the scientific presentations. “It was really interesting how we all had different kind of ideas about some of the words”, the students convened, pointing out differences in specialised knowledge and personal interests among the participants. “So, the strategy worked in inviting inspiration?”. A student confirmed, “I think that helped everyone open up and look at it a little bit more creatively [free] instead of just thinking in terms of […] how to interpret that research”.

“The ‘right’ is when you’re feeling connected enough to the artwork so that what you’re proposing has some sort of plausibility to it, but far enough away so that it is not a one-on-one translation”

Another team of CSM students proposed a “symbiotic ecology system between human body and plants”. Photo © Hacking Hearts CSM/TiTech 2019

The programme of events concluded on 8th November with a public symposium, during which the scientists presented their work to the audience and the students performed work created in response to the discussions held during the week-long activities. Four students entered the stage in the dark holding heart-like luminous objects while a projected video asked, “Can you distinguish between the different heartbeats? Healthy heart, unhealthy heart, pacemaker, artificial heart”. The audience was invited to participate in the performance and answer the question by beating different materials. Their active engagement surprised even the artists, “it was amazing that in one moment […] was interacting and it was very beautiful to see that”. This mimicked the contents of the presentation given by Prof. Hijikata but provided an alternative take on the issues. 

Dr Iskratsch from Queen Mary presented his work on Bioengineering Approaches for Heart Disease. Photo © Hacking Hearts CSM/TiTech 2019

Finally, the participants agreed on the importance of having a symposium at the end of the week, “I think that even though we know that there was no specific outcome required, there was – because of the symposium. I think without that, we may not have formulated pieces that were ready to show”. The participants appreciated the pressure given by the tight schedule and linked their productivity to it, “It wasn’t stressful. It was more trying to come up with creative solutions in order to get to a place where we were satisfied that the audience would have something somewhat finished to interpret”.

“So that was quite nice to go out of your comfort zone and I feel like I want to push that a bit further maybe in my own work”

Beyond the success of the project for the team and their audience, the experience left a mark on individual artists, e.g. inspiring further performative elements and using materials closer to those the scientists employ in their work. “So that was quite nice to go out of your comfort zone and I feel like I want to push that a bit further maybe in my own work”. The discussion concluded with positive remarks about continuing the collaboration with Dr Iskratsch, who is also based in London, and plans for a potential exhibition at the Science Museum to produce a physical body of work aside from the performances.


「Hacking Heart」ハッカソンプロジェクト(http://www.tse.ens.titech.ac.jp/~deepmode/en/event/hacking-hearts-4-8-nov-2019/)は、2019年11月4〜8日に英国ロンドンのセントラルセントマーチンズ大学(CSM)で開催された、科学者とアート&デザインの学生による1週間にわたる実験的なコラボレーションワークショップです。東京工業大学とロンドンのクイーンメアリー大学の研究者が、CSMのさまざまな大学院コースからの12人の学生と協働しました。

初日、科学者たちは、学生がハックできるように、バイオテクノロジーの研究を紹介しました。学生によると、科学的なコンテンツに取り組むことによって、アーティストはより広い聴衆に非常に確実で興味深い方法を用いてコミュニケーションを試みことができます。一方、この経験によって、アーティストとのコラボレーションを通じて何が可能であるかについての科学者自身の認識も変えました。

参加者は、「さまざまな分野の知識、方法、考え方」を持つ人々と協力することにより、科学研究の社会的、倫理的、哲学的側面を探求し、再解釈しました。UALの社会科学者として、野原教授は、アート・デザインの大学院生のチームで、科学と工学の議論がどのように翻訳され、言い換えられ、再表現されたか、ワークショップ中のすべての参加者間のコミュニケーションと相互作用のハイブリッドな性質を観察し、分析しました。

イベントは11月8日に公開シンポジウムで終了しました。このシンポジウムでは、科学者が作品を発表し、学生は過去4日間の活動で行われた共同ディスカッションに基づいて作成された作品を発表しました。次に、参加者は、科学的知識の伝達(設計手法の使用など)と、アーティストが作品のあいまいさのレベルを維持する必要性との違いについて話し合いました。彼らは自分たちのパフォーマンスを、サイエンスコミュニケーションの演習ではなく、「一種の仲介」と見なしていました。

このプログラムの活動は、互いの強みを強化し、材料や機械への関心など、既存の類似点を強調することで、分野間のギャップを埋めることに成功しました。その上、この経験は、さらなるパフォーマンスのアイデアを与え、科学者が仕事で使用するものに近い材料を使用するなど、個々のアーティストに痕跡を残しました。議論はロンドンのイスクラッチ博士とのコラボレーションを継続することの前向きな発言で締めくくられました。彼は、パフォーマンスとは別に、物理的な作品を制作するために科学博物館での展示を計画しています。

New! 9 Jan 2020: Hybrid Innovation Workshop Taster

HYBRID INNOVATION: A VISION BUILDING WORKSHOP will be offered.

ART AND DESIGN MEET SCIENCE AND TECHNOLOGY
13:00-16:30, 9 Jan 2020 @407A Workshop Room, South 5

We are a multidisciplinary team made of a designer, a translation/facilitation expert and a theorist working across art and design, science and technology and the humanities. We have been working together for years developing new research, educational and communication methods that bring together different perspectives from our respective fields and across several cultures. We have run a range of activities including academic symposia, hackathons, workshops and public events for different expert and non-expert audiences, in Tokyo and London.
With this workshop taster we want to share with you some of the insights we have been developing to address this urgent question:
how can we imagine alternate futures?

Most important for you, our guests, how can our methods and insights be mobilized to help you amplify your capacity for innovation, to think about the futures you want and to ask new questions about the values that matter to you and to your company.


HYBRID INNOVATION: A VISION BUILDING WORKSHOP
ハイブリッドイノベーション企業向けビジョン構築ワークショップを実施します。
ART AND DESIGN MEET SCIENCE AND TECHNOLOGY
アート/デザインと科学技術が出会うとき
2020年1月9日 13:30-16:00
東工大大岡山キャンパス 南5号館407A

科学技術/デザイン/哲学/翻訳・コミュニケーションなど、日英のマルチ分野のスペシャリストをそろえた東工大xCSMチームが、「科学技術&アート/デザインを人文科学知を用いてつなぎながら未来を思考する方法論」を「ちょこっとだけ」シェア(taster=味見です)。
世界は、コミュニティは揺れ動いています。どう未来を「想像」し、それに向かって自分たちを変えていくか。私たちはまだ、間に合うのか。
イノベーションを起こすキャパシティ、未来をささえ、社会にとって意義のある価値と変革を生み出すビジネス、そしてそれぞれの生き方に思いを馳せる、小さな時間を体験してください。[:en

26 Nov 2019-7 Jan 2020: “Media Editorial Design” Course

The “Media Editorial Design” course took place in the 4th trimester of 2019. The overall theme was “design to prevent transmission” and the task was to produce a “graphic expression to prevent transmission”.

Course summary

The students experimented with designs that “do not communicate” a message. The lecture’s goal was to understand the usability of information, the meaning of design today, and the basics of editing. Despite the difficulty of the task, all the students took on the challenge and produced bold works. It was wonderful to tackle these issues. We think that the experience of actively discovering both the difficulty and fun aspects of “communicating” thoughts will be useful in their own research in the future.

  

In the first half of the lecture, we discussed the nature of design and thought of a familiar “not transmitted” design.

“Art is a medium that can express invisible dynamic elements.
Design is the medium that fixes the visible event”

The students received clear instructions: learn how to sketch and start creating works. Specify the location of the text, graphics and photos on a sketch paper sheet, and type specific text. The important point is to know where to put what.

  

During the production process, fine adjustments (e.g. number of pixels) were made with the teacher. Small differences affect the mood of the work. On the last day, the students’ work was reviewed. Each work was a masterpiece that pursued a design that was “not transmitted”. Some examples are shown below:

  
  

(Photos & Illustrations © “Media Editorial Design” Course, TiTech 2019)


2019年度第4クォーターに、「メディア編集デザイニング」が開講されました。
全体を通してのテーマは、「伝わらないためのデザイン」であり、制作課題は「伝わらないためのグラフィック表現」でした。

講義総括
あえて「伝わらない」をデザインすることで、情報のユーザービリティ、デザインの今日的な意味、編集の基礎を理解するという目的の、かなり難しい講義にもかかわらず、受講者の全員が果敢に(挑戦的に)課題に取り組んだ姿勢は見事でした。思考を「伝える」ことの難しさとおもしろさの双方を能動的に発見できた経験は、今後の各自の研究においても必ず役に立つと思います。

講義の前半では、デザインとは何か、身近な「伝わらない」デザインは何かについて考えました。

「アートは、見えない動的なものを表現することができるメディアである。
デザインは、見える事象を固定するメディアである。(再現可能性がある。)」ということを学びました。

ラフの描き方を学び、作品の制作をはじめます。
ラフ用紙に文字の場所、絵、写真の場所を指定し、具体的な文字を打ちます。

重要なことは、どこに何を置くかがわかることです。
製作途中で、先生と画素数などの細かい調整を行います。
少しの違いが作品の雰囲気を左右します。

最終日は、学生の作品に対して、講評が行われました。
どの作品も、「伝わらないデザイン」を追い求めた力作ばかりでした。

16-20 Dec 2019: Existential Wearables II

Through hacking, the three prototypes emerged from the Existential Wearables I: Wearing Weather, Nose devise STRECO and Personal Mask.

What will happen this time?

GSEC advanced, 2 credit @407A, South 5 by Dr. Ulrike Oberlack.


あの実存ウェアラブルプロジェクトが戻ってきた!
天気をまとう・鼻デバイスSTRECO・パーソナルスペース…前回考案された3つのプロトタイプを受けて、どんな思考が、価値が、アイデアが展開するか。
グローバル理工人コース上級「物語のあるものつくり」(2単位)として開講中です。講師はウルリケ・オバーラック特任教授、南5-407Aにて。

4-8 Nov 2019: Hacking Hearts Project

【下記の日本語訳をご参照ください】

Hacking Hearts was an exciting experimental project designed to interrogate and reimagine contemporary scientific research centered on heart disease, energy harvesting and cellular sensing. The activities resulted from the collaboration between Tokyo Institute of Technology and two British universities: Central Saint Martins College (CSM) at the University of the Arts London (UAL) and Queen Mary University of London. 

Illustration by Libby Morrell

The event was held on 4-8 November 2019 at the Grow Lab at UAL, in the UK. Bioengineering scientists presented their research to a team of art students, worked together for a few days and on the last day the students performed their original responses in a public symposium. A series of “creative translation processes” were employed in the deconstruction and reconstruction of cutting-edge mechanical engineering and biotechnology information through art and design practices. As Social Scientist in Residence at UAL, Prof. Nohara observed and analyzed communications and interactions among all the participants during the workshop and how arguments in science and engineering were translated, reworded and re-expressed for a team of art and design graduate students. The project team included Dr. Heather Barnett, Dr. Ulrike Oberlac and Dr. Betti Marenko of UAL, Dr. Wataru Hijikata of Tokyo Tech, and Dr. Thomas Iscratch of Queen Mary University. 

The 5-day program included a range of activities which ended with a public participatory event on Nov 8th:

  • Nov 4th: Introduction and scientific presentations / demonstrations
  • Nov 5th: Practical activities / discussions to unpack the science and start ‘hacking’
  • Nov 6th-7th: Students work in small groups to develop ideas in critical / creative response to the scientific research.
  • Nov 8th: Presentation of outcomes to the visiting researchers + public symposium in the evening.

The international research team will continue to develop methods to combine different skills and ways of thinking to acquire fresh perspectives and ideas through communication using various tools, collectively called Communication-Driven Hybrid Method. Over 5 days of activities and discussions, the participants of Hacking Hearts explored techniques to share knowledge across disciplines and understanding each other beyond cultural borders. The project produced in-depth reflections and lessons learned which will inform future participation between science & technology and art & design practitioners. Interviews with participants and conclusions drawn from the event are discussed in more details in this article.

More information on the event program can be found on UAL’s website

 


 

「Hacking Hearts」は、心臓病、環境発電、細胞センシングを中心とした現代の科学研究を調査し、再考するために計画された刺激的な実験プロジェクトです。この活動は、東京工業大学と、ロンドン芸術大学(UAL)のセントラル・セント・マーチンズカレッジ(CSM)とロンドンのクイーンメアリー大学のコラボレーションから生まれました。

このイベントは、2019年11月4〜8日に英国のUALのGrow Labで開催されました。バイオエンジニアリングの科学者は、芸術の学生のチームに研究を発表し、数日間一緒に働き、最終日には学生が公開シンポジウムで独自の発表をしました。

 5日間のプログラムには、さまざまな活動が含まれていました。

  • 11月4日:イントロダクションと科学のプレゼンテーション/デモンストレーション
  • 11月5日:科学を解き放ち、「ハッキング」を開始するための実践的な活動/ディスカッション
  • 11月6日〜7日:グループワーク、科学的研究に対する批判的/創造的な反応のアイデアの開発
  • 11月8日:研究者の成果発表、公開シンポジウム

イベントプログラムの詳細については:UALのウェブサイト (https://www.arts.ac.uk/__data/assets/pdf_file/0020/185033/HackingHearts_student_brief1.pdf) から。

 

27 Nov 2019: Fake & Reality of Shibuya ~Shibuya Museuming @Shibuya QWS

Shibuya. The city of “symbol” and “abstract”.

Many of us are attracted to the beautiful chaos of ” the fake” and “the real”, but we seldom ask ourselves why. What exactly does “fake” and “real” mean? What is “the fake” and “the real” of Shibuya? Perhaps, it is within this complex entanglement that lies the fascinating truth of the city.

People, architecture, industry, movies, pictures, music, dance, language, discussion… these products of human life seem to add so much value to Shibuya, to the point where Shibuya is no longer just a city… but a “museum”. Shibuya has evolved and always led the forefront of our lives. Only when we face the city can we understand the true value and creativity of our lives.

In this event, we bring you panel discussions with authorities from different creative backgrounds and interactions with the environment.

Fake & Reality of Shibuya ~Shibuya Museuming

Event Information:

♦︎ Date & Time: Wednesday, 27 November 2019   18:30~20:30(Open: 18:00)
♦︎ Venue: CROSS PARK(SHIBUYA QWS)2-24-12, Shibuya, Shibuya-ku, Tokyo, Shibuya Scramble Square Ⅰ(East Wing)15F
♦︎ Admission Fee:Free (Pre-registration)
♦︎ Capacity:50 persons
♦︎ Organizer:SHIBUYA QWS, Tokyo Institute of Technology
♦︎ Speakers:
Dr. Ulrike Oberlack (Tokyo Tech World Research Hub Initiative, Specially Appointed Professor, Light and Jewelry Design)
Yoshiaki Nishino (Director of Intermediatheque)
♦︎ Facilitators
Shohei Kawasaki  (Concent, Inc., Editorial Design)
Shogo Egashira  (Tokyo Institute of Technology, Master’s student, Material Engineering/Museology)
♦︎ Coordinators
Norihiro Kawasaki  (Concent, Inc., Graphic Design)
Kayoko Nohara (Tokyo Institute of Technology, Professor, Translation Studies/Communication)

Detailed information  here.


Event Report Summary

PART 1 : Shibuya Museum Concept

  1. Museum in Japan and UK
    – Cultural financial strength of the country, symbol of national power, cultural activity base
    – Example in London: Sense making and storytelling in UK museum (stimulate visitor, create interactive experiences, foster deeper engagement and further thinking)
  2. Extension of Japanese Museum characteristics
    – In term of ability of attracting visitors, Shibuya city stands out as “planned exhibiton”
  3. Breakthrough from “HAKOMONO” restraint
    – Mobile museum in daily space that does not have building, which can be made possible by removing the ‘HAKO’
  4. Creation of value system
    – Museum: accepts all and mixed things of what left behind as a result of human activities
    – It is important to convey subjective things objectively

PART 2 : FAKE & REALITY

  • What is the attractive point of Shibuya?
    – FICTION, COPY (mass production), FAKE
    – The real value of what was created by FAKE, just like the other world when seeing Halloween event
    – If novel expressions continuously being brought out, it may become an icon of the awakening city
  • Try to see Shibuya from different angle.
    From participants:
    – “I was impressed that the word ‘Platform’ will be the keyword instead of ‘Museum’ from now on” (Graduate school staff in their 30s)
    – “The space in Shibuya, where I usually come to play casually, has never looked as glittering as it is today” (Teenage college student)
    – “Each topic reminded me of the connection with my daily work.” (Museum curator in his 50s)
    – “Halloween, Mona Lisa, literature… it was interesting because the explanations from various perspectives were connected.” (Railway facilities maintenance staff in their 20s).

Event Reflection

(written by Chihiro Wada, Doctoral student of Tokyo Tech)

Discussion about “Mobile Museum” by Prof. Nishino was very intertesting. I thought it was a good example of an exhibition that was freed from ‘HAKOMONO’ restratint. The “mobile” concept is arguably the keyword of the 21st century, but I was surprised that it extended to museums. If “anywhere” is realized, I would like also realize the “anyone” by exhibiting for free.

I was also impressed that Prof. Nishino said that it was interesting because it was “subjective.” Even in the work of Izumi Kizara, which I am currently analyzing, the main characters are looking at things “subjectively” with a short-sighted eye, so it is important to have something that is not worth looking at “objectively”. What is being discussed about as worthwhile is appearing as irrelevant. What is “real”? It feels like an eternal question that seems both easy and not. Perhaps, the question of “What is it for you? What is it for me? What is it for both you and me?” should also be a set.

I pesonally hate Shibuya, so I do not agree with the discourse that Shibuya is “attractive”. However, I think it is a fact that “a lot of people gather”. When I took a Norwegian friend to Shibuya, I remember (she/he) exclaimed “(So many people!) Very Tokyo!” when seeing Scramble Square. Speaking of “Japanese culture”, I personally think that the conflict between the dynasty culture of Kyoto and merchant culture of Edo is interesting. So when I talk about “Japanese culture”, by connecting the broadcast between Kyoto and Shibuya, talking in “Shibuya” seems make the significance come into view.



QWSアカデミア(東工大 presents):Fake & Reality of Shibuya ~渋谷を博物館にする by 野原研
開催しました。
日時 : 2019年11月27日 18:30-20:30
場所 : Shibuya Scramble Square 15階 Shibuya QWS 内CROSS PARK
一般参加者 : 73名
参加費: 無料

まるで博物館でもあるかのように、象徴的・抽象的である渋谷。多くの人が虜になるのは、そこにFakeとRealが錯綜しているからである。何がFakeで何がRealなのか。何が現実で何が虚構なのか。目に見える、手に取れるもの、そんな「単純なもんではない」混沌こそが、渋谷の抽象性をつくっている。人を惹きつけてやまないこの混沌を解いていくことで、隠された魅力が見えてこないか。
人間、建築、産業、映画、写真、音楽、ダンス、言葉、議論…人の生から新しい価値体系を創造していく唯一無二の現代博物館としての、渋谷。私達は、時代のモードを映し出しながらも成長・発展し続ける空間を、横目に生活するのではなく、その価値と創造性に向き合いたい。
プログラムは現代のFakeとReal、具象と抽象のはざまで創作活動を続けるパネリストたちと、フロアとのインタラクションで構成。

登壇者
西野 嘉章(インターメディアテク館長)
野原 佳代子 (東工大教授 翻訳学・コミュニケーション)
Dr. Ulrike Oberlack (東工大WRHI特任教授 光とジュエリーデザイン)
江頭 昇吾(東工大 修士課程学生 材料工学/博物館学)
川崎 昌平(株式会社コンセント 編集デザイン)


イベントリポート

PART 1 : 渋谷 MUSEUM構想
1. MUSEUM 日本とUK
・国の持つ文化的財力、国力の象徴、文化活動拠点
・ロンドンの例 Sense making and storytelling in UK museum
STIMULATE VISITOR / CREATE INTERACTIVE EXPERIENCES /
FOSTER DEEPER ENGAGEMENT AND FURTHER THINKING?…
2. 日本のMUSEUM特性の延長線
・話題性や集客性力では、SHIBUYAという街は「企画展」として抜きん出ている
3. ハコモノ拘束からの打開
・建築物を持たない、ハコを取り除いて可能になる日常空間モバイルミュージアム
4. 価値体系の創造
・博物館ー人間の営みの結果残されたもの全般、混在を受け入れる。主観的なものを客観的に伝えていくことが大事

PART 2 : FAKE & REALITY
・渋谷の魅力は?
―FICTION 虚構性 ―COPY 量産 ―FAKE 偽物
ハロウィーンに見る異世界のような、フェイクが作り出す本物の価値
新規性ある表現を発信し続ければ、覚醒する街のアイコンになり得る
・別の角度から渋谷を見る試みを。
参加者から:
・これからはMuseumではなくPlatformという言葉がキーワードになるということが印象に残った。(30代 大学院職員)
・普段何気なく遊びに来ている渋谷の空間が今日ほどキラキラしたものに見えたときはない。(10代 大学生)
・1つ1つの話題に日々の仕事とのつながりが想起された。(50代 美術館学芸員)
・ハロウィン、モナリザ、文学…様々な視点からの説明がつながり、面白かった。(20代 鉄道系施設メンテナンス)


西野先生の「モバイルミュージアム」についての議論が興味深かったです。「ハコもの」から脱却した展示の良い例だと思いました。「モバイル」という概念は間違いなく21世紀のキーワードですが、それが博物館にまで及んでいるとは驚きでした。「どこでも」が実現されるのであれば、ぜひ「だれでも」を実現するために無料で展示してほしいものです。

西野先生が「主観」であるから面白いのだとおっしゃっていたのも印象に残っています。私が今分析している木皿泉さんの作品でも、主人公たちは近視眼的に「主観」でものごとを見ているので、「客観的に」見て価値がないようなものが大切なものとして、価値があると騒がれているものがどうでもいいものとして現れています。「ホンモノ」ってなんだっけ?というのは簡単なようで簡単でない永遠の問いのように感じます。おそらく「あなたにとって?わたしにとって?あなたとわたしにとって?」という問いもセットになるべきなのでしょう。

私は個人的に渋谷が嫌いなので、渋谷が「魅力的」という言説には賛成しません。しかし「たくさんの人があつまる」というのは事実だと思います。ノルウェーの人を渋谷に連れて行った時も、スクランブルスクエアを見て「(人がいっぱいで)東京っぽい!!」と騒いでいたのを思い出します。「日本文化」と言えば京都の王朝文化と江戸の商人文化の対立が面白いと個人的には思っているので、京都と渋谷で中継をつないで「日本文化」について語ると「渋谷」で語る意義が見えてきそうです。

東工大 和田千寛