Olfaction and its impact on train travellers well-being in Japan

【下記の日本語訳をご参照ください】

Lead Researchers and authors: Prof Shinya Hanaoka, Xin Guo, Akari Nosaka, Tokyo Institute of Technology, Hanaoka Research Group, School of Environment and Society, Department of Transdisciplinary Science and Engineering; Nathan Cohen, Tokyo Institute of Technology WRHI Visiting Professor; Central Saint martins, University of the Arts London.

FULL TITLE: Olfaction and its impact on train travellers well-being in Japan, a transdisciplinary collaborative research project integrating art, science and technology.

Following discussions in 2019 resulting from a presentation made at the ‘Colloquium with Central Saint Martins @ Tokyo Tech’ (14 May) a research project has developed led by Nathan Cohen and Shinya Hanaoka, with students attending the Hanaoka Research Group, Xin Guo and Akari Nosaka. This commenced in October 2019, as an olfactory project investigating the impact of odour on train passengers sense of well-being, with Xin Guo undertaking a supervised literature review. Over the duration of the research to date we have been investigating how smell influences our impression of the environment with a view to understanding if a heightened sense of well-being could be induced in passengers on public transport, particularly at times of stress, through the subtle introduction of certain odours.

Isumi Railway Company, Japan, train carriage (Credits: authors)

We are also interested in how smell can be used to positively enhance the experience and recollection of different aspects of making a particular journey, from the purchasing of a ticket, through travel to associations with particular places – an assisted form of auto-performative olfactory and culturally curated experience, both practical and aesthetic, which may be of interest to passengers and train companies in promoting travel as a healthy experience that could also enhance well-being and for purposes of tourism.

This complements research previously undertaken by Nathan Cohen collaboratively with the Japanese artist Reiko Kubota, along with others researching this, into the field of olfaction, memory and narrative,* with a view to establishing how the well-being benefits of olfaction can be adapted to a larger scale. Shinya Hanaoka expressed an interest in this in the context of public transport, a field in which he has expertise. For both of us this research opens up new possibilities for investigation in ways that we have not previously had the opportunity to explore.

The literature review did reveal some studies looking at different aspects of passenger response to train travel although there was relatively little published that covered the specific aspects in relation to olfaction that we are interested in investigating. There is, however, more literature available relating to personal response to different odour types, and this helped to inform the choices made regarding which odours to test and the methods that should be used to do this.

Tokyo Tech Olfactory research visit to Isumi Railway Company (Credits: authors)

In the Spring of 2020 Shinya Hanaoka approached a couple of train companies in Japan and the Isumi Railway Company in Chiba agreed to our conducting an experiment aboard one of their trains. This company runs a small railway line between Ohara and Kazusa-Nakano which provides for local transport needs and tourism, the journey running through the Boso peninsula known locally for its beautiful landscape. During the tourist season the company also offers gastronomic train journeys attracting visitors from within Japan and abroad, particularly during the Spring and early Summer flowering season.

Consequently, we devised an experiment where passenger response to odour on a train could be tested. This would enable us to test 2 odours and how they impacted travellers on 2 timed round trip journeys between Ohara to Otaki stations. Two hypothesise were being tested relating to the idea that a pleasant ambient smell on the train would (1) induce a change in railway users emotional response and that (2) it would influence their perception of the environment in which they were travelling, leading overall to an enhanced sense of well-being.

Completing the questionnaire during the train journey (Credits: authors)

A questionnaire had to be devised to be completed by each traveller for each of the journeys they made with the different odours and also without an odour being introduced that would enable statistical analysis of participants responses. Led by Xin Guo, assisted by Akari Nosaka, 23 students from Tokyo Institute of Technology volunteered to participate in the experiment and questionnaire forms were completed on December 2nd 2020 when the main experiment took place, following an initial test in November.

The questionnaire was based on established psychological test methods. The first hypothesis, related to pleasure and arousal of emotion, was tested using the PAD Model (Mehrabian and Russell, 1974) and Russell’s Circumplex Model (Russell, 1980), adapted for use in Japan with a revised translation (任,井上 2018). The second hypothesis, perception of the train carriage environment, was tested by including an updated version of the Semantic Differential technique (SD method) (Osgood et al., 1957). Participants were asked to record their perceptions using a Visual Analogue Scale.^

Advice on the questionnaire preparation and experimental methodology was also provided by Associate Prof Mitsue Nagamine (Tokyo Institute of Technology, Nagamine Lab), and Prof Takefumi Kobayashi (Bunkyo Gakuin University). Prof Satomi Kunieda (Ritsumeikan University) also advised on the selection of the odour samples used in the experiment, which were distributed in the train carriage using fans.

Shinya Hanaoka (front centre), Xin Guo (front, second from left), Akari Nosaka (front, left side) and olfactory research experiment participants from Tokyo Institute of Technology at the Isumi Railway (Credits: authors)

While this was an initial test with 23 participants, we did learn that, for the majority of those taking part in the experiment, there was a measurable increase in their sense of well-being when exposed to both odour samples, Lavender and Lemon (citrus), compared to when travelling without an odour sample present.†

We are now entering the next stage of the research (April 2021 – March 2022) to establish how different olfactory sources enhance train passenger experience, and how this may also relate to tourism. Nathan Cohen, together with the team from the Hanaoka Research Group, will also be investigating the use of olfaction and the ways this can be developed and applied aesthetically to create memorable user train journeys.                 

*For details of this research please visit this website: www.olfactoryresearch.net/research

^Xin Guo has now graduated with a Master’s thesis titled: The influence of odor in a train carriage upon positive emotional response in railway users (鉄道車両内の香りが利用者のポジティブ感情に与える影響), that describes the research undertaken for this project up to March 2021.

† This experiment was conducted under Covid-19 pandemic restrictions which meant numbers of participants were restricted, so results should be interpreted accordingly.

S T A D H I – Science & Technology + Art & Design Hybrid Innovation

This research is supported by the Tokyo Tech World Research Hub Initiative (WRHI), School of Environment and Society, Department of Transdisciplinary Science and Engineering, Tokyo Institute of Technology.

© 2021 Photographs and intellectual content – all rights reserved by the authors.


嗅覚とその日本の電車旅行者の幸福への影響

「東京工業大学でのセントラル・セント・マーティンズ校とのコロキアム」 (https://www.tse.ens.titech.ac.jp/~deepmode/csm/blog/%e5%a0%b1%e5%91%8a%ef%bc%9a%ef%bc%92%ef%bc%90%ef%bc%91%ef%bc%99%e5%b9%b4%ef%bc%95%e6%9c%88%ef%bc%91%ef%bc%94%e6%97%a5%e3%81%ab%e3%82%bb%e3%83%b3%e3%83%88%e3%83%a9%e3%83%ab%e3%83%bb%e3%82%bb%e3%83%b3/)(5月14日)でのプレゼンテーションから発生した2019年の議論に続き、ネイサン・コーエン特定教授と花岡伸也教授が率いる研究プロジェクトが開始され、花岡研究室の郭欣と野坂朱里が参加しました。この研究は、香りが列車の乗客の幸福感に与える影響を調査する嗅覚プロジェクトとして2019年10月に開始し、郭欣が文献レビューを実施しました。これまでの研究期間中には、香りが環境の印象にどのように影響するかを調査してきました。特に、ストレスのある時に、特定の香りを導入することによって、公共交通機関の乗客に幸福感の高まりが誘発されるかどうかを理解するための調査を行っています。

今回の実験は2020年12月2日に23名が参加しました。場所は、千葉県の上総中野駅と大原駅を結ぶ小さな鉄道路線で、美しい景観で地元で有名な場所です。郭欣が主導したこの初期テストでは、実験に参加した大多数の人にとって、ラベンダーとレモン(柑橘類)の両方の香りにさらされたときに、香りがない状態と比べると、幸福感の増加が見られました*。

研究の次の段階では、嗅覚源が列車の乗客体験をどのように向上させるか、そしてこれが観光にどのように関係するかを確認します。ネイサン・コーエンは、花岡研究室と共に、嗅覚の使用とこれを美的に開発・適用して、思い出に残る列車の旅を作成する方法についても研究します。

*この研究の詳細についてはこちら(www.olfactoryresearch.net/research)

Olfaction and its combination with visual stimuli in the creation of interactive and immersive environments

【下記の日本語訳をご参照ください】

Lead Researchers and authors: Prof Takamichi Nakamoto, Saya Onai, IIR Laboratory for Future Interdisciplinary Research of Science and Technology, School of Engineering, Tokyo Institute of Technology; Nathan Cohen, Tokyo Institute of Technology WRHI Visiting Professor, Central Saint Martins, University of the Arts London.

ARTICLE’S FULL TITLE: Olfaction and its combination with visual stimuli in the creation of interactive and immersive environments, with the potential to enhance personal engagement and well-being – a transdisciplinary collaborative research project integrating science, technology and art.

Since March 2020 we have been working on an olfactory project investigating how smell, in combination with visual stimuli, influences our impression of an environment and how this could impact Virtual Reality (VR) and Augmented Reality (AR) users when creating immersive, interactive scenes.

Smell is a complex medium to work with, posing challenges for developers, technologists and creatives in its identification, application and handling. Invisible yet, to varying degrees, influential in how we interpret our environment, it has been a source of fascination and inspiration for centuries. Samples of aromatic substances are to be found in the graves of early Egyptians and, in refined forms, it has been a rare and sought after commodity across cultures through to the present day.

Smell, or more particularly the odours which form it, can be distributed artificially in different ways. Perfume is worn directly on the body or clothing. Aromatic oil or alcohol based solutions can be sniffed from a simple container or using smelling sticks that absorb the sample. Moved under the nose the aromatic compounds within the odour samples are released into the air and we absorb them through our nasal passages where smell receptors translate the experience to the brain. This requires a simple haptic approach to encountering the smell sample. Alternatives include burning incense, warming essential oils, and the use of aerosol sprays and gel dispensers to disseminate odours more widely within a space.

A high-speed solenoid valve open/close olfactory display setup in the  Nakamoto Laboratory (Credit: authors).
Diagram illustrating use of the high-speed solenoid valve open/close olfactory display set up in the Nakamoto Laboratory. (Credit: authors).

However, to offer a range of odours in a way that is more intimate and corresponds to other stimuli within a controlled and time based environment requires a different approach. Over recent years Takamichi Nakamoto has developed, with his team in the Nakamoto Laboratory, a technical and computerised approach to delivering odour samples, either linked to a headset or in close proximity, enabling their combination with visual and auditory media in immersive digital environments. Many technical difficulties had to be overcome in this construction including how to enable several odour samples to be delivered through one device without their contaminating each other, and how these odours could be linked to different aspects of the immersive environment in which they can be encountered over varying durations of time. The device currently being used for our experiments in the creation of interactive virtual spacio-olfactory games is an high-speed solenoid valve open/close olfactory display.

Scentscape (2019, Nathan Cohen, Reiko Kubota) an interactive olfactory artwork with digital display (Credit: authors).

One area of investigation we are exploring is how smell can encourage memory and enhance narrative association. An earlier example of this may be seen in the boxed artwork Scentscape (2019, Nathan Cohen, Reiko Kubota) where odour samples were presented in small glass screw capped containers which, when handled, triggered sequences of still images on a video screen corresponding to particular places with which the odours are associated. Other objects relating to memories of these places could also be placed within the box, the intention being that the user could combine their own imagery, odour samples and objects to create their own personalised memory box.

The olfactory displays developed by Takamichi Nakamoto offer a more technical and differently immersive approach. In this current research we will be exploring ways in which the combination of imagery and olfaction can create an enhanced narrative experience for the user through the development of scenes that complement and are complemented by odours. This will also take the form of an animated interactive environment that users engage with.

As Saya Onai states in a co-published paper ‘Significant research has already been done in relation to memory and scene recall that can be induced by scent (odours), but information transmission and scene recall by scent alone has not yet been realised effectively. It has been difficult to achieve a common perception of a particular scene from a certain odour due to the influence of prior experience and differences in individual perceptions.’ * In this research, we are seeking ways to enhance scene recollection by combining olfactory, visual, and possibly auditory, stimuli within an immersive environment.

Pair of images displayed sequentially with a 10 second blank screen and odour sample between the first and second versions of the image (Credit: authors).

To better understand the links between smell and memory recall a supervised experiment was conceived by the group working on this research and conducted in the Nakamoto Laboratory by Saya Onai in December 2020. 18 volunteers were divided into 2 separate groups.† Group 1 were presented with the first of 2 related images on a monitor screen, the screen then went blank and an odour related to the image was dispensed through the linked headset for 7 seconds with an overall pause of 10 seconds. Following this the screen displayed the second related image. There were a sequence of 11 sets of visual image pairs with corresponding odours, referred to as ‘scenes’, that all the volunteers experienced consecutively. After viewing all 11 scenes a multiple choice questionnaire was presented asking which odour is the correct one in relation to each scene. For group 1 the questionnaire presented sets of 4 visual images per odour to select from, inviting the participant to identify which image correctly corresponds to the odour for each scene.

Group 1 multiple choice selection for an test odour 
Group 2 multiple choice selection for an test odour (Credit: authors).

Group 2 separately experienced the same test, only the multiple choice options for selecting the correct odour were text based only and not images.

Initial analysis of the experiment’s results reveal mixed rates of identification, with some odour – image associations stronger than others. We will be exploring this further to identify which odour image combinations are more readily identifiable, together with investigating the temporal nature of odour and odour combination in the creation of animated smell scenes that induce narrative association. We will also be considering the aesthetic aspects of the game design required to engage users and enhance their experience of interaction. This will form the basis for the research during April 2021 – March 2022, with the intention to produce a working prototype for display at Siggraph Asia in December 2021.

*香りによる情景想起の基礎的研究  Fundamental Study of Association of Scenes with Scents Nakamoto, T., Onai, S., Iseki, M., Cohen, N. (2021) IEICE General conference

† This was an initial experiment conducted under Covid-19 pandemic restrictions which meant numbers of participants were restricted.

S T A D H I – Science & Technology + Art & Design Hybrid Innovation

This research is supported by the Tokyo Tech World Research Hub Initiative (WRHI), Program of the Institute of Innovative Research (IIR), Tokyo Institute of Technology.

© 2021 Photographs and intellectual content – all rights reserved by the authors.


インタラクティブで没入型の環境の作成における嗅覚と視覚刺激の組み合わせ

2020年3月以来、私たちは嗅覚プロジェクトに取り組んでおり、視覚刺激と組み合わせて、嗅覚が環境の印象にどのように影響し、没入型のインタラクティブなシーンを作成するときに仮想現実(VR)と拡張現実(AR)のユーザーにどのように影響するかを調査しています。

香りは複雑なメディアであり、その識別、応用、処理において、開発者、技術者、クリエイターに課題をもたらします。香りは、香水、アロマオイル、お香、またはエアゾールスプレーやジェルなど、さまざまな方法で人工的に分散させることができます。ただし、制御された時間・環境内で、より緊密で他の刺激に対応する方法でさまざまな香りを提供するには、別のアプローチが必要です。近年、中本高道教授は中本研究所のチームとともに、ヘッドセットにリンクされた、または近接した香りサンプルを拡散するための技術的かつコンピュータ化されたアプローチを開発し、没入型デジタル環境で視覚および聴覚メディアとの組み合わせを可能にしました。

このインタラクティブ嗅覚ディスプレイは、香りがどのように記憶を促し、物語の関連性を高めることができるかを探求するために使用されました。実験は、2020年12月に中本研究室のメンバーによって18人のボランティアに対して実施されました。初期分析結果はさまざまで、強い関連をしめす香りと画像があることが明らかになっています。2021年4月から2022年3月までのさらなる研究は、2021年12月のSIG-GRAPH Asiaで展示するための実用的なプロトタイプを作成することを目指します。

4-8 Nov 2019: Reflecting on the Hacking Hearts project UK

【下記の日本語訳をご参照ください】

The Hacking Heart hackathon was held at Central Saint Martins, London, UK, on 4-8 November 2019 (full programme here). Prof. Nohara and the team reflected on the interdisciplinary exchanges performed during their weeklong project. 

Illustration by Libby Morrell

“After day one I was a bit overwhelmed by the presentations – there’s a lot to absorb”. Participants and organisers of the Hacking Heart hackathon sat down 10 days later to reflect on the event. The project was a weeklong experimental collaboration between scientists and Art & Design students, held on 4-8 November 2019 at Central Saint Martins college (CSM) in London, UK. The activities were designed to interrogate and reimagine contemporary scientific research centred on heart disease, energy harvesting and cellular sensing. Talking to the organisers Dr Heather Barnett and Dr Ulrike Oberlack, the students described the initial difficulties in accessing scientific language and content delivered by the scientists, “I had more one-on-one experience discussing the research with the scientists that cleared up a lot of misunderstandings… it helped with our research and planning before we went to discuss it with the scientists”. Researchers from the Tokyo Institute of Technology (Tokyo Tech) and Queen Mary University of London (Queen Mary) worked with the organisers and 12 students from across a range of postgraduate courses at CSM (MA Art and Science, MA Design Furniture, MA Graphic Communication Design, MA Industrial Design, MA Jewellery Design, and MA Performance Design and Practice). Over the course of the week, the workshops facilitated a fertile exchange of ideas between artists and scientists. Each of the three groups of students produced a performance, delivered to participants and members of the public in a symposium on the last day.

The workshops took place in the Grow Lab at CSM, a biology facility dedicated to art and design teaching and research.  Photo © Hacking Hearts CSM/TiTech 2019

Initially, the event presented the typical difficulties of working collaboratively. “At the beginning we have a lot of ideas about the project, about the Hacking Hearts, how to show that, but, finally, we should give up some of them, some things are not very strong or some things not very connected, not very related”. The students learned to sacrifice some ideas to build up a clear outcome. “It was that phrase that consumed my mind: that a horse designed by committee could look like a camel”, the group laughed.

“It was that phrase that consumed my mind: that a horse designed by committee could look like a camel”

On the first day, the scientists shared their work in biotechnologies for the students to hack over the course of the week, ending with a public symposium on 8th November. Dr Thomas Iskratsch (Queen Mary) presented his research on biotechnological approaches for preventing and curing heart disease. Integrating biology with engineering, bioengineering solutions employ a combination of cells, signals and materials to create tissues outside the body that “will give us insights into disease processes, which in the future might aid design of novel drugs”. Dr Iskratsch researches the ways in which heart cells measure muscular stiffness by using simplified systems to investigate specific parameters in isolation, such as rigidity or shape. The students were invited to respond to his research and develop a “transdisciplinary translation” of its contents, as part of a wider effort to create a “third place bridging science/tech and art/design through communication”, as the organisers described. 

The participants collaborated for 4 days before presenting their responses in a public symposium. Photo © Hacking Hearts CSM/TiTech 2019

The research discussed by Prof. Wataru Hijikata (Tokyo Tech) provided additional food for thought. His presentation gave a quick overview of his work on energy harvesting systems that can be implanted in the human body, such as those required to power artificial heart pumps. The students responded to this work by creating props for a performance built around the idea of natural and artificial heartbeats. This inspired a question about accuracy during the symposium’s Q&A, as according to the students, by engaging with scientific content artists can “try to accurately communicate [in a] very certain and interesting way to a wider public audience, or you can go down the route where you’re just using as a jumping-off point, something to interpret, something to inspire you”.

The experience also changed the scientists’ own perception of what could be possible through collaboration with artists. On a straightforward level, Hijikata had to censor the content of his presentation to avoid discussing ethically challenging methods, such as the use of animal testing in research. This triggered a sort of suspicion about scientific procedures but resulted in a positive artistic outcome. For the scientist, “some disturbances are necessary for making impressive emotional performances”. He admired the performance about the beating hearts, which showed the essence (if not the details) of his research had been received appropriately by the students. For him, the value of art lies in translating scientific information into emotions. He compared his experience of the performance with that of watching the Japanese martial art of Kendo, “you’re very close in that moment – there’s no distance”. This was a superb achievement for the students. “I think that a lot of artists would aspire to this”, the organisers noted.

CSM students used lighted-up heart-like props and suggestive videos in their performance. Photo © Hacking Hearts CSM/TiTech 2019

By working with people with “different disciplinary knowledge, methods and mindsets”, the participants explored and reinterpreted social, ethical and philosophical dimensions of scientific research. In her role as Social Scientist in Residence at CSM, Prof. Nohara observed and reflected on the hybrid nature of those interactions. The team observed, “I guess the creative process generally goes through several phases of diversion, conversion, diversion, conversion, diversion, conversion. It’s sort of when you hit a problem, you then open it up and then have to close it down, and then you’ve got another problem”. The social dimension involved in collaborating with others can lead to the attempt to include all voices and “embrace everything”. But achieving a definite outcome requires some final convergence of views. This was compared to an artist’s creative process, embracing all ideas at the start only to reject, select and develop components later.

During the hackathon, thinking creatively was promoted by exercises such as exploring alternative meanings for the words used in the scientific presentations. “It was really interesting how we all had different kind of ideas about some of the words”, the students convened, pointing out differences in specialised knowledge and personal interests among the participants. “So, the strategy worked in inviting inspiration?”. A student confirmed, “I think that helped everyone open up and look at it a little bit more creatively [free] instead of just thinking in terms of […] how to interpret that research”.

“The ‘right’ is when you’re feeling connected enough to the artwork so that what you’re proposing has some sort of plausibility to it, but far enough away so that it is not a one-on-one translation”

Another team of CSM students proposed a “symbiotic ecology system between human body and plants”. Photo © Hacking Hearts CSM/TiTech 2019

The programme of events concluded on 8th November with a public symposium, during which the scientists presented their work to the audience and the students performed work created in response to the discussions held during the week-long activities. Four students entered the stage in the dark holding heart-like luminous objects while a projected video asked, “Can you distinguish between the different heartbeats? Healthy heart, unhealthy heart, pacemaker, artificial heart”. The audience was invited to participate in the performance and answer the question by beating different materials. Their active engagement surprised even the artists, “it was amazing that in one moment […] was interacting and it was very beautiful to see that”. This mimicked the contents of the presentation given by Prof. Hijikata but provided an alternative take on the issues. 

Dr Iskratsch from Queen Mary presented his work on Bioengineering Approaches for Heart Disease. Photo © Hacking Hearts CSM/TiTech 2019

Finally, the participants agreed on the importance of having a symposium at the end of the week, “I think that even though we know that there was no specific outcome required, there was – because of the symposium. I think without that, we may not have formulated pieces that were ready to show”. The participants appreciated the pressure given by the tight schedule and linked their productivity to it, “It wasn’t stressful. It was more trying to come up with creative solutions in order to get to a place where we were satisfied that the audience would have something somewhat finished to interpret”.

“So that was quite nice to go out of your comfort zone and I feel like I want to push that a bit further maybe in my own work”

Beyond the success of the project for the team and their audience, the experience left a mark on individual artists, e.g. inspiring further performative elements and using materials closer to those the scientists employ in their work. “So that was quite nice to go out of your comfort zone and I feel like I want to push that a bit further maybe in my own work”. The discussion concluded with positive remarks about continuing the collaboration with Dr Iskratsch, who is also based in London, and plans for a potential exhibition at the Science Museum to produce a physical body of work aside from the performances.


「Hacking Heart」ハッカソンプロジェクト(http://www.tse.ens.titech.ac.jp/~deepmode/en/event/hacking-hearts-4-8-nov-2019/)は、2019年11月4〜8日に英国ロンドンのセントラルセントマーチンズ大学(CSM)で開催された、科学者とアート&デザインの学生による1週間にわたる実験的なコラボレーションワークショップです。東京工業大学とロンドンのクイーンメアリー大学の研究者が、CSMのさまざまな大学院コースからの12人の学生と協働しました。

初日、科学者たちは、学生がハックできるように、バイオテクノロジーの研究を紹介しました。学生によると、科学的なコンテンツに取り組むことによって、アーティストはより広い聴衆に非常に確実で興味深い方法を用いてコミュニケーションを試みことができます。一方、この経験によって、アーティストとのコラボレーションを通じて何が可能であるかについての科学者自身の認識も変えました。

参加者は、「さまざまな分野の知識、方法、考え方」を持つ人々と協力することにより、科学研究の社会的、倫理的、哲学的側面を探求し、再解釈しました。UALの社会科学者として、野原教授は、アート・デザインの大学院生のチームで、科学と工学の議論がどのように翻訳され、言い換えられ、再表現されたか、ワークショップ中のすべての参加者間のコミュニケーションと相互作用のハイブリッドな性質を観察し、分析しました。

イベントは11月8日に公開シンポジウムで終了しました。このシンポジウムでは、科学者が作品を発表し、学生は過去4日間の活動で行われた共同ディスカッションに基づいて作成された作品を発表しました。次に、参加者は、科学的知識の伝達(設計手法の使用など)と、アーティストが作品のあいまいさのレベルを維持する必要性との違いについて話し合いました。彼らは自分たちのパフォーマンスを、サイエンスコミュニケーションの演習ではなく、「一種の仲介」と見なしていました。

このプログラムの活動は、互いの強みを強化し、材料や機械への関心など、既存の類似点を強調することで、分野間のギャップを埋めることに成功しました。その上、この経験は、さらなるパフォーマンスのアイデアを与え、科学者が仕事で使用するものに近い材料を使用するなど、個々のアーティストに痕跡を残しました。議論はロンドンのイスクラッチ博士とのコラボレーションを継続することの前向きな発言で締めくくられました。彼は、パフォーマンスとは別に、物理的な作品を制作するために科学博物館での展示を計画しています。

New! 9 Jan 2020: Hybrid Innovation Workshop Taster

HYBRID INNOVATION: A VISION BUILDING WORKSHOP will be offered.

ART AND DESIGN MEET SCIENCE AND TECHNOLOGY
13:00-16:30, 9 Jan 2020 @407A Workshop Room, South 5

We are a multidisciplinary team made of a designer, a translation/facilitation expert and a theorist working across art and design, science and technology and the humanities. We have been working together for years developing new research, educational and communication methods that bring together different perspectives from our respective fields and across several cultures. We have run a range of activities including academic symposia, hackathons, workshops and public events for different expert and non-expert audiences, in Tokyo and London.
With this workshop taster we want to share with you some of the insights we have been developing to address this urgent question:
how can we imagine alternate futures?

Most important for you, our guests, how can our methods and insights be mobilized to help you amplify your capacity for innovation, to think about the futures you want and to ask new questions about the values that matter to you and to your company.


HYBRID INNOVATION: A VISION BUILDING WORKSHOP
ハイブリッドイノベーション企業向けビジョン構築ワークショップを実施します。
ART AND DESIGN MEET SCIENCE AND TECHNOLOGY
アート/デザインと科学技術が出会うとき
2020年1月9日 13:30-16:00
東工大大岡山キャンパス 南5号館407A

科学技術/デザイン/哲学/翻訳・コミュニケーションなど、日英のマルチ分野のスペシャリストをそろえた東工大xCSMチームが、「科学技術&アート/デザインを人文科学知を用いてつなぎながら未来を思考する方法論」を「ちょこっとだけ」シェア(taster=味見です)。
世界は、コミュニティは揺れ動いています。どう未来を「想像」し、それに向かって自分たちを変えていくか。私たちはまだ、間に合うのか。
イノベーションを起こすキャパシティ、未来をささえ、社会にとって意義のある価値と変革を生み出すビジネス、そしてそれぞれの生き方に思いを馳せる、小さな時間を体験してください。[:en

16-20 Dec 2019: Existential Wearables II

Through hacking, the three prototypes emerged from the Existential Wearables I: Wearing Weather, Nose devise STRECO and Personal Mask.

What will happen this time?

GSEC advanced, 2 credit @407A, South 5 by Dr. Ulrike Oberlack.


あの実存ウェアラブルプロジェクトが戻ってきた!
天気をまとう・鼻デバイスSTRECO・パーソナルスペース…前回考案された3つのプロトタイプを受けて、どんな思考が、価値が、アイデアが展開するか。
グローバル理工人コース上級「物語のあるものつくり」(2単位)として開講中です。講師はウルリケ・オバーラック特任教授、南5-407Aにて。

4-8 Nov 2019: Hacking Hearts Project

【下記の日本語訳をご参照ください】

Hacking Hearts was an exciting experimental project designed to interrogate and reimagine contemporary scientific research centered on heart disease, energy harvesting and cellular sensing. The activities resulted from the collaboration between Tokyo Institute of Technology and two British universities: Central Saint Martins College (CSM) at the University of the Arts London (UAL) and Queen Mary University of London. 

Illustration by Libby Morrell

The event was held on 4-8 November 2019 at the Grow Lab at UAL, in the UK. Bioengineering scientists presented their research to a team of art students, worked together for a few days and on the last day the students performed their original responses in a public symposium. A series of “creative translation processes” were employed in the deconstruction and reconstruction of cutting-edge mechanical engineering and biotechnology information through art and design practices. As Social Scientist in Residence at UAL, Prof. Nohara observed and analyzed communications and interactions among all the participants during the workshop and how arguments in science and engineering were translated, reworded and re-expressed for a team of art and design graduate students. The project team included Dr. Heather Barnett, Dr. Ulrike Oberlac and Dr. Betti Marenko of UAL, Dr. Wataru Hijikata of Tokyo Tech, and Dr. Thomas Iscratch of Queen Mary University. 

The 5-day program included a range of activities which ended with a public participatory event on Nov 8th:

  • Nov 4th: Introduction and scientific presentations / demonstrations
  • Nov 5th: Practical activities / discussions to unpack the science and start ‘hacking’
  • Nov 6th-7th: Students work in small groups to develop ideas in critical / creative response to the scientific research.
  • Nov 8th: Presentation of outcomes to the visiting researchers + public symposium in the evening.

The international research team will continue to develop methods to combine different skills and ways of thinking to acquire fresh perspectives and ideas through communication using various tools, collectively called Communication-Driven Hybrid Method. Over 5 days of activities and discussions, the participants of Hacking Hearts explored techniques to share knowledge across disciplines and understanding each other beyond cultural borders. The project produced in-depth reflections and lessons learned which will inform future participation between science & technology and art & design practitioners. Interviews with participants and conclusions drawn from the event are discussed in more details in this article.

More information on the event program can be found on UAL’s website

 


 

「Hacking Hearts」は、心臓病、環境発電、細胞センシングを中心とした現代の科学研究を調査し、再考するために計画された刺激的な実験プロジェクトです。この活動は、東京工業大学と、ロンドン芸術大学(UAL)のセントラル・セント・マーチンズカレッジ(CSM)とロンドンのクイーンメアリー大学のコラボレーションから生まれました。

このイベントは、2019年11月4〜8日に英国のUALのGrow Labで開催されました。バイオエンジニアリングの科学者は、芸術の学生のチームに研究を発表し、数日間一緒に働き、最終日には学生が公開シンポジウムで独自の発表をしました。

 5日間のプログラムには、さまざまな活動が含まれていました。

  • 11月4日:イントロダクションと科学のプレゼンテーション/デモンストレーション
  • 11月5日:科学を解き放ち、「ハッキング」を開始するための実践的な活動/ディスカッション
  • 11月6日〜7日:グループワーク、科学的研究に対する批判的/創造的な反応のアイデアの開発
  • 11月8日:研究者の成果発表、公開シンポジウム

イベントプログラムの詳細については:UALのウェブサイト (https://www.arts.ac.uk/__data/assets/pdf_file/0020/185033/HackingHearts_student_brief1.pdf) から。